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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Welcome, dear spectators! The time has come to begin the long awaited Knight Tournament! All the brave contestants have gathered on the arena before the king himself and his ladies. They will spill the blood for the title of the bravest and fittest knight of the whole Kingdom! Today we will see the fight between the three most skilled warriors from the Kingdom of Nadra. They say they are called: Roderick of Edynbergen, Mahnahmuhnah of Ortos and Dahrrr of Arbaden The video will present the solution and first tests of the PvP system on the arena created especially for that purpose. You can also see blow sequences and combos used by the fighters during the tournament. And don't forget the lively audience! In the incoming updates we'll show you the how the combos work in more detail [media]http://www.youtube.com/watch?v=S9G778yKEFE&feature=youtu.be&hd=1[/media] Today we'd like to announce that we have received an official support from Steffen Ruehl responsible for the plot in Gothic 1 and Kai Rosenkranz who was the sound engineer and composer for Gothic 1-3 and Risen. We've began the cooperation with their company "Nevigo" in connection to the plot and database solutions called Articy:draft. [img]https://dl.dropbox.com/u/7145502/Articy.png[/img] In addition we have added pre-alpha keys to our awards! If you make a sufficient plegde you will be granted access to the pre-alpha version of the game. Your adventure will begin around three months after the end of the Kickstarter campaign. Additionally, you will be given access to our private testing forum where you will be able to directly influence the development of the game. We would like to announce you to our reference system! Reference was made to the system by which you will be rewarded for helping us promote our project! If you introduce someone to our Kickstarter campaign and they decide to back us, then you will receive Amber Points equal to half of the amount of their donation. Just make sure that your friends send us a message telling us who referred them. The maximum Amber Points you can receive for a single reference is equal to the number of points you received from your donation. For example, if you made a donation of £55 and are set to receive 300 Amber Points then this is the maximum amount you can gain from a single reference. Kickstarter provides us information of how a person came across the page so if you manage to spread the word around on some forums then we can arrange the reward for anyone who donates through that kind of reference. Help us make the world know about our game!
  2. Update #7 Housing system and PvP tournament announcement! In the next Kickstarter update of Gloria Victis we'd like to present you one of the prizes in more detail. That prize is the in-game house. The most prestigious reward you can recei ve for backing our project is so called non-instanced house. That means it will be placed on the game's main map, signed with your name and unavailable for other players. The normal housing system, available to all players, is based on instanced locations. Players will be able to furnish it, buy crafting equipment for it, as well as plant a garden around it with herbs and grain. Other players can be invited inside as well! We are in the process of organising a tournament for your entertainment. As soon as the Knights arrive we will be ready to show you some blood! [img]https://dl.dropbox.com/u/7145502/update2/2.png[/img] [media]http://www.youtube.com/watch?v=_wTugGhgYCk[/media]
  3. [size=7]Update #5 - Crafting - How to make beer![/size] http://www.kickstarter.com/projects/1688404825/gloria-victis-dark-medieval-mmorpg/posts [IMG]https://dl.dropbox.com/u/7145502/update1/Crafing%207.jpg[/IMG]