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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

ben4d85

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  1. In the games industry, what is the difference between a technical lead and a project manager in terms of: - work description - difficulty to find a job - salary
  2. [quote name='Joshimitsu91' timestamp='1322929125' post='4890157'] I have also been looking at the course at Sheffield Hallam and Hull, although it is unlikely i will be able to live away without a student loan! I'm seriously considering the course at Sheffield Hallam as i live nearby and the course itself looks very good. I've also contacted the course leader and from what we have discussed, it seems to cover a decent range of game development aspects. Apparently the course starts with an intensive C++ programming course to get everyone up to speed, although you need to have some basic programming experience (e.g. the basics + object orientated programming). I'm guessing your degree will have prepared you well for that. By the way, i'm also doing a degree in Physics so i'm interested to see what advice people give you! Josh. [/quote] Hey Josh, thanks for your reply. Has he told you anything else apart from the C++ course? Where did you find the contact details?
  3. [quote name='wildboar' timestamp='1322337690' post='4887954'] You are right there is only a small different between those 2 courses, there is fewer people on the graphics programming course. The graphics course has a scientific visualization elements to it, and some things like radiosity. I am really happy on the games programming course as it balances graphics programming with game programming. [/quote] Do you know if it is possible to change from games to graphics or vice versa after a few weeks/ 1st term? [quote name='wildboar' timestamp='1322337690' post='4887954'] I chose Hull because it is highly recognized in the games industry as a course which prepares their students well for the job. A lot of my friends graduated from Hull and were offered jobs straight away. [/quote] Good to hear that many students got jobs straightaway. Do you know if there is the possibility to do an internship / placement year as part of the course? [quote name='wildboar' timestamp='1322337690' post='4887954'] Also our C++ teacher is amazing, he manages to make lectures fun, interactive and always teaches us to code with efficiency (branch prediction, cache alignment, assembly) [/quote] That sounds really great to me! A few more questions: [list][*]Could you give me an overview of the areas they teach? The information on the website is one thing, but it would be nice to hear it directly from a current student. How deep do they go into topics - is it more of a general overview or a few selected topics in depth?[*]Also, how is the balance PC/Console development, and do they also do mobile development (Droid/iOS)?[*]Do they teach physics as applied to games (I've heard one of the staff is a physicist...)?[*]How is the level of maths, do they waste much time on re-teaching high-school maths...?[/list]Many thanks again for your help.
  4. [quote name='wildboar' timestamp='1322318421' post='4887886'] I would recommend Hull. I am studying that course there now and it has great connection with the industry and the course material is very modern, We are covering things like C++11, shaders, advanced game engine implementation/design, network, AI + many more. Its definitely not a 'joke' course, it has a pretty steep learning curve and lots of work has to be done. [/quote] Thank you for your answer. Do you have any details about the differences between [url="http://www2.hull.ac.uk/science/computer-science/prospective-students/taught-masters/msc-graphics-programming.aspx"]MSc Computer Graphics Programming[/url] and [url="http://www2.hull.ac.uk/science/computer-science/prospective-students/taught-masters/msc-games-programming.aspx"]MSc Games Programming[/url] at Hull? From the website it seems like the only difference is one module (and the project). Can I ask why you have decided to study at Hull at not at one of the other schools?
  5. What [i]MSc. courses[/i] in the [i]UK[/i] are recommended for learning [i]serious[/i] game programming/development? I am currently in the final year of my undergraduate degree (Physics and Computer Science) and I am looking to start an MSc in the UK in 2012. So far I have found the following three [i]Skillset-accredited[/i] courses: [list][*][url="http://www.shu.ac.uk/prospectus/course/131/"]Sheffield - MSc Games Software Development[/url][/list][list][*][url="http://www2.hull.ac.uk/science/computer-science/prospective-students/taught-masters/msc-games-programming.aspx"]Hull - MSc in Games Programming[/url][/list][list][*][url="http://www.abertay.ac.uk/studying/find/pg/cgt/"]Abertay - Computer Games Technology[/url][/list]It would be much appreciated if anyone with experience in this area could help to compare and contrast these courses; maybe one of you has attended any of these universities or maybe even did one of these degrees? Are there any other courses that are recommended / Should I also consider courses that are not Skillset-accredited (e.g. De Montfort University) Many thanks for you help, Ben