lacroix

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About lacroix

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  1. I am currently rotate my camera in this way:                 camera.rotateAround( Axis.ORIGO, Axis.X, MyGestureListener.mYSpan );                 camera.rotateAround( Axis.ORIGO, Axis.Y, MyGestureListener.mXSpan ); But it is a weird rotation, I need something like this: https://threejsdoc.appspot.com/doc/three.js/examples/webgl_trackballcamera_earth.html   How can I implement is in libgdx?   Thanks, Leslie