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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. My name is Steven O'Brien and I'm a composer of contemporary classical music, mainly for piano. I'm now offering free use of any of my music for your game projects, under the single condition that credit is given. My music is freshly written, entirely original and written to a very high standard, so if you're looking for high quality stock music that has not previously been used anywhere else, or wish to use tracks of differing moods but still retain a certain stylistic cohesiveness, my portfolio will be perfect for you. I release all of my music under a Creative Commons license. Tracks are downloadable in a high quality, lossless FLAC format from my Soundcloud profile: [url="http://soundcloud.com/stevenobrien"]http://soundcloud.com/stevenobrien[/url] [b][u]Here are the tracks I recommend the most highly:[/u][/b] [url="http://soundcloud.com/stevenobrien/sets/twenty-four-preludes-op-2/"]A set of twenty four preludes[/url], ranging in lengths from 0:30 to 3:00, with two reaching 5:00 and 7:00 in length. In a way, most of these resemble still images captured in audio, so they would be perfect for scenes that require a certain sense of reflection. Their moods range from the child-like simplicity and calmness of Nos. 1, 11, 19, 21 and 23, to the doubt filled anxieties of Nos. 2, 4, 7, 8, 9, 10, 14, 20, 22 and 24, to the jollity of Nos. 3, 7, 13, 15 and 17, to the downright depressive reflections of Nos. 5, 6, 12, 16 and 18. These preludes, in my opinion, are perfect for any game that requires the expression of wide range of strong emotions. My personal favorites are [url="http://soundcloud.com/stevenobrien/prelude-no-21-in-b-flat-major"]21[/url], [url="http://soundcloud.com/stevenobrien/prelude-in-c-major"]1[/url], [url="http://soundcloud.com/stevenobrien/prelude-no-8-in-f-minor-op-2h"]8[/url], [url="http://soundcloud.com/stevenobrien/prelude-no-9-in-e-major-op-2i"]9[/url], [url="http://soundcloud.com/stevenobrien/prelude-no-11-in-b-major-op-2k"]11[/url] and [url="http://soundcloud.com/stevenobrien/prelude-no-23-in-f-major-op-2w"]23[/url]. [url="http://soundcloud.com/stevenobrien/sets/romances-op-4/"]Romances, Op. 4[/url]. A work in progress, so check back in the future for further uploads (I hope to write about 8 of these). These romances mainly contain the qualities of joy and contentedness with ones situation. Piano Sonatas Nos. [url="http://soundcloud.com/stevenobrien/sets/piano-sonata-no-1-in-f-minor/"]1[/url], [url="http://soundcloud.com/stevenobrien/sets/piano-sonata-no-2-in-f-major/"]2[/url], [url="http://soundcloud.com/stevenobrien/sets/piano-sonata-no-3-in-d-major/"]3[/url] and [url="http://soundcloud.com/stevenobrien/sets/piano-sonata-no-4-in-a-major/"]4[/url]. These works are very classically constructed, with the tracks ranging from lengths of 2:30 to 9:00. They contain a similarly wide palette of emotions compared to the Twenty Four Preludes, but with a much more dramatically driven and structured tone. If you require WAVs, MP3s or my music in any other format, have questions regarding the use of my music, need advice regarding the use of certain tracks, feel free to contact me at steven@steven-obrien.net, I'll be happy to assist you. Also, while certainly not neccessary, if you do plan on using one of my tracks in your project, I'd be absolutely delighted to hear from you. I also offer services for writing original game music (with instrumentations including piano, chamber, orchestral, choral etc.), please contact me at the above address if you are interested in this service. Thanks, I hope you enjoy my music and I look forward to seeing what you do with it! -Steven
  2. RIP Mozart (1754-1791), who died at this exact time, 220 years ago. You are the definition of inspiration, Wolfgang. - http://t.co/eIBNS6fT
  3. .@iweatheronline seems to have stopped tweeting completely. Anyone know what happened to them?
  4. 7AM, screen is unoranging itself. God damn it f.lux e_e.
  5. #ThingsThatNeedToEnd Hatred between cultures and political corruption. All of our problems can be solved if these things disappear.