• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

103 Neutral

About iviay00

  • Rank
  1. Pulse Shift is first person puzzle platformer. Game contains 50 levels in 7 different theme styles. Each of the chapters brings some new game objects, new ability and new music. Each level has one hidden bonus. Collecting all bonuses in chapter unlocks a bonus level. In total 7 additional bonus levels. During playing player can control gravity and time. Goal is getting to the rotation arrow. Game was designed to bring something new in every chapter. So you will be jumping, looking for the right way, collecting keys, solving puzzles and probably rewinding time.   Available at : http://www.desura.com/games/pulse-shift     Trailer :   http://www.youtube.com/watch?&v=ve05hLxoOqA
  2. Hello everyone! First official aplha trailer including some in-game features : [media]http://www.youtube.com/watch?v=Nei5bJKgkFY[/media] Alpha demo is also available for download, including 3 tutorial and 10 normal levels. Demo can by downloaded at : [url="http://www.3corestudio.blogspot.com."]http://www.3corestudio.blogspot.com.[/url]
  3. Hi, my new game: Pulse Shift (Puzzle Platform game) Pulse Shift is a puzzle-platforming FPS which allows players to control physics and adapting it by themselves. Game allows playing with gravity, physics and manipulating time. Primary goal is finding right way and getting to arrow location as fast as possible and trying to avoid a lot of traps during it. Each of the chapters has own unique design and new special ability to use. It's time to cheat physic. Features : - Approximately 50 Levels. - Each chapter with new special ability. - Multiple levels per chapter. - Up to 5 different save profiles. - Best time. - On-line updates. In-game videos : [media]http://www.youtube.com/watch?v=MwMRUtCoCp8[/media] [media]http://www.youtube.com/watch?v=qlnWXXQpf7A[/media]
  4. [quote name='WreckSector' timestamp='1323025787' post='4890458'] I checked out your latest YouTube video. I, too, wish you luck =) What kind of programming is involved with this neoaxis engine? Do you program in a particular language? [/quote] Thanks. Neoaxis using OOP , Microsoft Visual C# lang.
  5. Hi, I'm new here. I now working on [b]RPG[/b] game using neoaxis engine. I dont have a name for it yet. It will be a fantasy rpg with all standart rpg elements. I am now on programming phase. [u]So do not look on graphic, models and design.[/u] Until now I programmed a lot of rpg stuff. [b]Some info :[/b] - Three playable characters. Each one with unique skills and perks. - Open world with day cycle. - Big map. - Snowy lands , grass lands, mountains and dust lands. - A lot of Sandbox-like stuff. - Side quest - Alternative game endings and quest progressions. [b] If you have a time , you should check videos from game[/b] [url="http://www.youtube.com/iviay00"]HERE [/url] Videos are often updated. I hope I will finish developing this game someday. .