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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

VoodooGames

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  1. err saying hello not welcoming me:)
  2. Thank you morfiction for welcoming me, I actually did send you a invite to join the team awhile ago...but it looks like you have your own project going
  3. It all boils down to a fight for survival/dominance.
  4. Hi Folks, I am here today to talk to you about my project: Death Never Accepts. The premise: In a world where people have given up the physical way of computing/using the internet via a cerebral implant. Rayzene is the forefront of such technology including mini medical drones that allow non-invasive surgeries,cloning of a human being as well as the number one holder of military contracts. Rayzene's lead spokesmen Kyle Draxtin ran and won presidency over the country due to public outcry. Within a year of Kyle's presidency he has struck deals with heads of different countries and the world has been living in a peaceful state. However, two years after a biological virus was released via the implants. The result of the virus causes the unsuspected victims water in there body to dry up and they become simply a shell. Kyle Draxtin declares that the firewalls were compromised by a rebel faction. a week rolls by and kyle finally announces that there security has been reinforced and the internet goes live once more, people go back to normality. A year rolls by and Rayzene shut themselves off from the public, Kyle hasn't been seen...news reports flood in about weird abductions. Today massive earthquakes hit everywhere, weird creatures come from the sky and the ground...Today is the day to survive or submit. Mankind: During the development of the Rayzene experiments, there is a underground group that knew what was going on. They would aggressively break into the internet and try to make civilization aware, however like most conspiracy groups..no one believed them. On the night of the great attack, they became the defense force and salvation of civilians who make it to there camps scattered around the globe. they are joined by "the hive" Vampyre: During Rayzene exploration the Vampyre became unshadowed from the world of civility they had built for themselves. Before they became a target for rayzene, the vampyre only hunted for food and nothing more. They chose to stay away from civilization and build there own among themselves. The "mother" of the large sect of vampyres strike a deal with rayzene, she will allow them to "enhance" her sect and in return they will fight for them. Rayzene: Headed by a young scientist, rayzene became the major forefront of military technology before breaking into the public sector with there cerebral implant. The world people live in today is fueled by almost everything being internet based. Now the cerebral implant allows the consumer to think of anything and the internet will be streamed into the brain. Behind closed doors however, rayzene houses a cult in which there belief is to create a perfect species of obedience and loyalty. Unfortunately mankind is not that. The Hive: While rayzene was experimenting with biological viruses to be distributed via the internet, they developed one inparticular virus that would allow Rayzene to no longer hunt subjects physically for there experiments..they would come to Rayzene. This virus began to develop its own mind, rayzene found out and was about to terminate the program, when it hopped into a cerebral implant of a young female test subject and escaped there clutches. It stumbled upon mankind and offered them advanced knowledge in return for there "deceased" bodies and a home. The hive can individualise it's program per cerebral implant and hunger for technological advancements on there host body. The world: Rayzenes forces are unleashed and terraforming there new regions into habitations. You can follow us on facebook at: [url="https://www.facebook.com/pages/Death-never-accepts/403869739669381"]https://www.facebook...403869739669381[/url] or post on our forums at: deathneveraccepts.com our website currently is looking like a deserted wasteland but expect more in the weeks to come
  5. good job on the gui..however the models are hero engine, same with all the particles being used by the player character.