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About KaiRosenkranz

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  1. Any ideas for the "perfect game design tool"?

      Thanks. And what would you use it for? Merely project management and tracking? Or also for actual content-related aspects?
  2. Any ideas for the "perfect game design tool"?

      Hi LorenzoGatti,   Actually, I want to start right at the beginning instead of using our existing tool to narrow down the discussion. You're right, talking about feature ideas may not be the best way to approach this. I'd be much more interested in...   ... the challenges you're facing in pinning down / illustrating / shaping your game design vision in the ideation process, ... how you currently approach those, ... and how a tool could help you improve those processes.   So it's more of a requirements analysis than a discussion about concrete feature ideas. Yet, if you have any specific features in mind (like over here in the writing forum), please feel free to share those as well!   Cheers, -Kai
  3. Hi all,   Some of you may have seen my other thread in the Writing subforum. Sorry for re-posting, but I'd like to also discuss this with you game designers.   We at Nevigo are developing a game design and non-linear writing tool, and I'd love to hear your thoughts about what kind of software you always needed but never found? Your "my prayers have been heard"-tool for game design? ;) What features to you require specifically?   Thanks in advance for your contributions, and all the best for you and your projects!   -Kai
  4. Hey guys, thanks a million. That's great feedback and very helpful. A lot of what you requested is already possible, and I've added all other feature ideas to our backlog. I understand how they can be very helpful! @Stormynature: I like the change tracking idea that highlights pieces of content that need attention or re-writing after an object has been changed. The thematic dictionary is a very good idea as well, and it ties nicely to our translation memory feature which will be part of the localization update. Not sure I understood the voice support idea. Did you mean the ability to record mock-up audio for dialogue lines? @sunandshadow: The conditional dialogue branches (using variables like reputation, attitudes, ...) has been introduced in the 2.2 update, and we'll continue to expand on that in future updates. I think one way to improve it (along the lines of what you suggested) is to have relation values automatically created based on relationship diagrams, instead of letting you create variables like "AttitudePaulRachel", "AttitudeRachelPaul" for each pair of characters (and the same for factions). So you could use those values as functions in condition scripts like this: Paul.Reputation(Pirates) > 30 && Paul.Attitude(Rachel) > 15 . @ChronicGames: Great to hear you're using out tool, and thanks for your nice words ("amazing")! Am I right assuming that by "drawing maps" you mean actually drawing with pens and brushes on a map canvas, as in PhotoShop? Regarding the "blueprint designer" you suggested, we have a location editor improvement on our roadmap for floorplans (quickly drawing walls, doors, etc.). Is that what you had in mind? And yeah, using 3D models as Entity avatar "images" sounds like a great idea. @Acharis: We're trying to keep articy:draft as flexible and genre-independent as possible. On the one hand, that causes some accessibility problems (since you'll have to customize everything to your genre's needs first before you can actually start creating content), but it also makes our tool very versatile. As you can see in the showreel linked in the opening post, its used for RPGs as well as space sims, MMOs, point'n'click adventures, and more. That range of genres makes it hard for us to actually export a running game, but we could export something like a stand-alone story player demo where you can simulate actual gameplay in multiple-choice options etc. Yet, the run-time library articy:access can be hooked up to your game engine (Unity, UDK, CryEngine, your own engine) so that you can very quickly and conveniently import all the content into your game. Using articy:access, you can - for example - analyze dialogue choices and validate condition scripts, to get a list of "currently active dialogue choices" without a single line of own code. Thanks again to all of you. Any other requirements or ideas?
  5. Hi all,   My company is developing a tool for story and game design, and I'm curious to learn what kind of software you always needed but never found? Your "my prayers have been heard"-tool for writing? ;)   Thanks in advance for your thoughts! You'll find some info about our product below the "promotion starts here" line, and please be lenient with me and don't stone me. I think it's very useful and relevant for many of you.   All the best for you and your projects! -Kai                    Promotion starts here                        Our tool is called articy:draft 2, and it covers writing, structuring a non-linear plot, branching logic (variables, conditions, etc.), character and location design, and it's a collaborative tool.   Website: http://www.articydraft.com   http://www.youtube.com/watch?v=JaKkHHjVPtU http://www.youtube.com/watch?v=YGfASqlLTZE   Edit: Sorry for the huge embedded players. No idea how to turn them into unobtrusive links...
  6. Any format/templates/tools for game story writing?

    Hi all, have you heard of articy:draft? It's a collaborative writing and design tool for games. Here's a video: http://www.youtube.com/watch?v=JaKkHHjVPtU There's a 30-day-trial and a special rate for students and indies. Website: http://www.nevigo.com/products/articydraft/overview.html Facebook: https://www.facebook.com/Nevigo Hope this helps. -Kai
  7. Hey everyone, I launched a new facebook page today, called "[b]Awesome location ideas[/b]" ([url="https://www.facebook.com/AwesomeLocationIdeas"]https://www.facebook...meLocationIdeas[/url]) "The real world is full of great inspiration. Game developers, location scouts, artists, writers: This will be a valuable source of fresh location ideas for you. Please feel free to also contribute ideas." The page got >100 likes within an hour. If you like it, please help me spread the word. What do you think about it? Is a great location idea sometimes the seed of a great story? -Kai (Today's examples below.) [attachment=11145:POSTED 2012-09-07 - Devetashkata cave, Bulgaria.jpg] [attachment=11146:Posted 2012-09-07 - Los Haitises National Park - northeast coast of the Dominican Republic.jpg] [attachment=11147:POSTED 2012-09-07 - Susan-Tuttle-Author-cave-roadway.jpg] [attachment=11148:POSTED 2012-09-07 - Venetuela alien area Mount Roraima.jpg]
  8. Organizing for non-linear storyline

    Hi all, There's a design tool tailored for interactive stories, it's called [b]articy:draft[/b]. A free trial version is available, if you want to check it out. Here's a video (other vids are linked there): [media]http://www.youtube.com/watch?v=S2NQJtkLnsw&list=PLCF24BFEEF6B55503&index=1&feature=plpp_video[/media] And this is the website: [url="http://www.articydraft.com"]http://www.articydraft.com[/url] Enjoy experimenting with it! [i]PS: Why am I getting a negative reputation for posting something that's 100% relevant for the topic?[/i] [img]http://public.gamedev.net//public/style_emoticons/default/unsure.png[/img]
  9. [font=trebuchet ms,helvetica,sans-serif]Hello game writers and narrative designers, we're proud to announce the release of our new [b]game writing tool[/b][b]:[/b] [img]http://www.nevigo.com/fileadmin/layout/img/products/13.png[/img]. With the help of ~2.000 game writers and designers who joined our beta program, we have tailored articy:draft to the specific demands of interactive storytelling. You can [b]compose non-linear story arcs [/b]and [b]write branching dialogue [/b]using articy:draft's "Flow" editor. The tool also covers [b]character design[/b] and [b]location design[/b] and lets you [b]manage your assets[/b] (concept art, reference material, audio files). Being a [b]multi-user[/b] tool, you can work together with other writers and designers in your team simultaneously. [b]Videos say more than a thousand words:[/b] [media]http://www.youtube.com/watch?v=S2NQJtkLnsw[/media] [url="http://www.youtube.com/playlist?list=PLCF24BFEEF6B55503"]http://www.youtube.c...F24BFEEF6B55503[/url] - The full "feature video" playlist @ YouTube [url="http://www.youtube.com/playlist?list=PLA97822ECD2880548"]http://www.youtube.c...97822ECD2880548[/url] - The full "tutorial video" playlist with in-depth looks at the tool @ YouTube We'll continuously extend and improve articy:draft. You can see the development roadmap [url="http://www.nevigo.com/forum"]here in our forums[/url].[/font] [url="http://www.nevigo.com/index.php?id=41"][img]http://www.nevigo.com/typo3temp/pics/04873496dd.jpg[/img][/url][url="http://www.nevigo.com/getarticydraft"][img]http://www.nevigo.com/typo3temp/pics/3a59422182.jpg[/img][/url] [font=trebuchet ms,helvetica,sans-serif]Thanks for reading this, we'll be more than happy to welcome you as a test partner or customer. And - please - spread the word if you like what you see. We wish you all the best for your current (and future) game projects. [b]Kai Rosenkranz[/b] [size=3][i]CEO Nevigo[/i][/size][/font] [font=trebuchet ms,helvetica,sans-serif][b][color=#FF8C00]Visit us at GDC 2012 in San Francisco, booth #423, March 7th to 9th[/color][/b][/font]
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