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  1. carbonsunsu

    Horizon:zero Dawn Cloud System

    Hi, I'm working on the volumatric cloud and I get some questions: the range of my perlin-noise is 0-1, and the range of my worley-noise is also 0-1, so the value of perlin-noise may be smaller than the worley-noise, and the final value of remap by using the worley-noise as the oldmin may be negative, and the perlin-worley noise I generate is not like the one in slide or GPU Pro 7, but the perilin-noise and the worley-noise looks good, do you know what do I do wrong? Thanks very much!!
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