• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

100 Neutral

About PorkaDemerda

  • Rank
  1. You can just take a look at this tutorial [url="http://lazyfoo.net/SDL_tutorials/lesson09/index.php."]http://lazyfoo.net/S...on09/index.php.[/url] The first half of it just describes the class he used to describe each of the screen parts(which i guess would be useful as u'd have to do the same with ur game board) and the second talks about the SDL mouse events. It's not a very difficult concept, if u were able to do the rest this shouldn't be any trouble. So what you'd do is initialize a SDL_Rect (which contains a top left described by x, y and then width and lenght to give the bottom right) and u'd just use the mouse events to see if it's inside that rectangle and know which 1 to activate.
  2. Thank everyone for answering my questions.
  3. Hey, (if you want just skip to the questions) A while ago i started reading about programming, and as i had always been into computers and didn't really know what i would like to do later as a job i decided to try it out.I started by learning C++. Since then i've learned quite a bit, even tho it's nothing compared to what is needed to truly master that language. I've learned the basic control structures, classes, variable manipulation, inheritance, etc. The basics i guess. But one thing is certain to me. This is what i want to do for a living. I love the challenge it presents, i love the feeling that you get when you manage to find the solution. In about two year i probably want to be in university studying Computer Science. So i was wondering if some of you guys who studied it could answer some questions i've. Questions: -In a university level computer science course, what are the major subjects that you learn? -What knowledge of physics/maths/other major stuff do you need to have? -What should you try to learn before so that you can be "ready"? -How hard is it for someone with a bachelor degree to find a job? and for someone with a masters degree? -What skills or traits would be helpful for someone who wants to become a programmer? -What's the average salary of a programmer, in the US or Europe? -What should i focus on learning NOW and what's a good project to improve my knowledge/programming skills? thanks to all those who help