• Advertisement

U-Volt

Member
  • Content count

    3
  • Joined

  • Last visited

Community Reputation

100 Neutral

About U-Volt

  • Rank
    Newbie
  1. If I do Lua, I think I'll try to search out a current version of that book, so that I am up to date on everything. What about UDK? I know that would be another great thing to learn, seeing as how its used a lot in the industry. The one thing about that, however, is that I'm a terrible artist. How would a strictly programming minded person break into Unreal Development? Any books, tutorials, etc?
  2. I'm almost finished with my second year at Stark State College in Canton, OH. The degree is an Associate's in Computer Science with a "certificate" in Game Design. I have nothing but great things to say about this degree, coming from a prospective programmer. Thus far, I have taken VB, C#, C++, Adv C++, Java, Adv Java, and a "Programming Logic" course too. The rest of the courses have mostly been math. The programming instructors here are very knowledgable and helpful, and extremely skilled programmers in their own rights. In addition to the programming and math, I have taken a "Game Design" and a "2D Game Design" course, the latter of which we used the Allegro Game Engine to create our own 2D games. In that course alone, I have 3 projects that will be in my portfolio. Next semester I take "Advanced Game Design" where we will use XNA to create games, and "3D Game Design" where I'm sure I'll have even more projects in my portfolio. And this is all in a smaller college. My point behind saying all of this, is that even the smaller colleges can have outstanding programs for people that want to become game designers. I now have a very strong foundation in math, programming, and will have a few projects in my portfolio by the time of my graduation. And for the record, I will be turning this into a bachelor's at Kent State University after next semester .
  3. Hello everyone, So, I have 1 more semester of college left before I get my Associate's in Computer Science with a certificate in Game Design. I have taken C++, Adv. C++, Java, Adv. Java, VB, C#, 2D Game Design (using Allegro game engine). So needless to say, I have a very strong foundation in programming that continues to be built. During the winter break coming up, I would like to do a little bit of self study in Game Programming. My programming instructor recommended Lua as a good thing to study for a prospective game programmer. I was curious if any of you had any suggestions for any books, tutorials, etc that I could work on during the break? I would rather have a book that I could follow along, so those are definitely preferred. Thanks for the info, and if anyone has any other suggestions OTHER than Lua, by all means, let me know!
  • Advertisement