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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

U-Volt

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  1. If I do Lua, I think I'll try to search out a current version of that book, so that I am up to date on everything. What about UDK? I know that would be another great thing to learn, seeing as how its used a lot in the industry. The one thing about that, however, is that I'm a terrible artist. How would a strictly programming minded person break into Unreal Development? Any books, tutorials, etc?
  2. I'm almost finished with my second year at Stark State College in Canton, OH. The degree is an Associate's in Computer Science with a "certificate" in Game Design. I have nothing but great things to say about this degree, coming from a prospective programmer. Thus far, I have taken VB, C#, C++, Adv C++, Java, Adv Java, and a "Programming Logic" course too. The rest of the courses have mostly been math. The programming instructors here are very knowledgable and helpful, and extremely skilled programmers in their own rights. In addition to the programming and math, I have taken a "Game Design" and a "2D Game Design" course, the latter of which we used the Allegro Game Engine to create our own 2D games. In that course alone, I have 3 projects that will be in my portfolio. Next semester I take "Advanced Game Design" where we will use XNA to create games, and "3D Game Design" where I'm sure I'll have even more projects in my portfolio. And this is all in a smaller college. My point behind saying all of this, is that even the smaller colleges can have outstanding programs for people that want to become game designers. I now have a very strong foundation in math, programming, and will have a few projects in my portfolio by the time of my graduation. And for the record, I will be turning this into a bachelor's at Kent State University after next semester .
  3. Hello everyone, So, I have 1 more semester of college left before I get my Associate's in Computer Science with a certificate in Game Design. I have taken C++, Adv. C++, Java, Adv. Java, VB, C#, 2D Game Design (using Allegro game engine). So needless to say, I have a very strong foundation in programming that continues to be built. During the winter break coming up, I would like to do a little bit of self study in Game Programming. My programming instructor recommended Lua as a good thing to study for a prospective game programmer. I was curious if any of you had any suggestions for any books, tutorials, etc that I could work on during the break? I would rather have a book that I could follow along, so those are definitely preferred. Thanks for the info, and if anyone has any other suggestions OTHER than Lua, by all means, let me know!