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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About BenBird-Jones

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  1. NOT watching the Brits because I'm fascinated with Minecraft!
  2. Haye and Chisora are retarded, they are killing an already dying sport. Boxing is dead after the Paqciao Mayweather fight.
  3. Hello everyone, this is Ben from Lateral Creations, I decided to start a journal here on gamedev.net to hopefully gather up some fans, get advice from great developers out there and I owe it to gamedev.net as it brought James and I together to create this awesome partnership. After joining and forming Lateral Creations we looked to start our own game, we didn't want anything too big in scope, nothing too ambitious, we just wanted a fun, manageable and interesting first game. We have been developing Onslaught! for just over a month now, and we are making great progress. Onslaught! is a top-down shooter defense game where you play a robot defending his home from hordes of tribal aliens, to put it bluntly. We have made heaps of progress especially considering James is from California and I am from the UK. We have a website up and running, with all the add-ons including Facebook and Twitter. We have also managed to complete 3 development diaries so far, being heavily influenced by Wolfire's approach to showing progress during development which is pretty awesome. We've gone through a few builds already, James is an awesome programmer, and definately deserves a career in it, and well, I get by with the art. I will try to update this journal as much as possible, any feedback would be so great and would really help us. Check us out and see how we've come along so far, www.l4teral.net Show us some of that indie love we crave. Thanks for reading, Ben Bird-Jones.
  4. Oddworld Inhabitants
  6. Just tag-teamed a monster of a Full English Breakfast with Tom Bird-Jones! FULL isn't the word.
  7. I can now animate in Blender. chuffed.
  8. unlucky ravens, that's gotta hurt.
  10. Why didn't I look at Blender sooner? It's awesome!
  11. Never been to a gaming expo/convention and really want to!