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About Kraecker

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  1. Eclipse and SFML

    Yes, the bottom console of Eclipse, it's basically the same as any console compiler output:   These error messages are much more useful to us.
  2. Eclipse and SFML

    The eclipse indexer may not have indexed the sfml files yet, so it gives you these problems.   Are you still experiencing problems -> on console <- when you try to compile/build the program?
  3. rendering system design

    I personally like the concept, that's explained here:
  4. Images in Java

    why don't you do research on your own? there are are many results on google. just the first 4 results?
  5. OpenGL, Blank Screen

    Hey Mercury Filter,   first thing I see is: you are using sizeof(verticies) and sizeof(elements) this returns the size of a pointer. You should be using something like sizeof(float)*15 (15 Floats for verticies) and sizeof(float)*3 (3 Floats for elements)   You also can use a vector for this (i like doing that :D) Which would result in something like that: glBufferData(GL_ARRAY_BUFFER, sizeof(vertice_vector[0])*vertice_vector.size(), &vertice_vector[0], GL_STATIC_DRAW);
  6. You didn't find the concept? Oo
  7. Drawing on different graphiccards

    the OpenGL version I am using is 2.1 with GLSL 1.2&nbsp; / the ATI card supports up to 3.3 so it should be backwards compatible, right? &nbsp; &nbsp; --edit-- not all of my geometry disappears - just the terrain the animated models are still drawn --edit2-- i think this is heading in the wrong direction... i know that different drivers handle things different. the question i actually wanted to ask: how would i start to debug this issue?
  8. Hi there,   i'm currently working on a terrain renderer. i ran into some performance issues on my laptops intergrated intel graphics card (where terrain is rendered without problems), so i switched to the also available ATI card (where the terrain geometry completely disappears). Trying to debug my exe with gDebugger, the context tells me there are 61k triangles drawn, but i don't see any.   Shaders compile & link successfully. The VBO (~460kb) & IBO (~57kb) on the card seem to be correct.   Posting Code here is difficult since the whole project is a bit larger. (Link to Github Project:   What else information should/can I provide, to help you, to help me ? ;)   Why does the geometry disappear / What can cause these problems / Why does the code work on intels card but not on ATIs ?
  9. afaik the initial value is compiler related and not defined in standard. so you can't be sure 100%, but basically most compilers do it this way.
  10. Tutorial/Book OpenGL 3.1+

    just a minute googling
  11. You are not using the uniform in your code. When optimizing GLSL code (on compilation) unused variables are removed. Use it in your code and you will be abled to set the uniform. Edit: gnah, first read, then write ... sry
  12. Getting something to run code again.

    You should do somthing like [CODE] bool doagain = true; while(doagain) { switch(yourstatement) { case "nodefault": // dosomething(tm) doagain = false; break; default: } } [/CODE]
  13. How did you compile DevIL? On my Windows machine (mingw), i don't have libjpeg installed so DevIL compiled without jpeg support.