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jeremy duncan

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  1. What I have to say here is an idea for tracking in 3d space for use in the oculus vr.   Now bear in mind that I'm learning c# and unity right now and in a years time I should be able to try some things to do what I want. So this is really just a few questions to more experienced developers on what is possible.   I have thought through what I am trying to do and will describe it now.   A cube is beside a mirror and the mirror is above the cube, and the mirror is facing the cube, so the mirror is facing downwards.   A light souce like a laser pen is shining upwards and the laser pen is beside the cube and below the mirror, and the mirror is recieving light from the laser pen and shining the light it recieves from the laser pen onto the cube.   It looks like this; See picture A.jpg   Now the laser is shing onto the cube the cube also has a mirror so the laser beam is shing onto a different surface, this is where it gets tricky. See picture B;   The surface the cube reflects the laser light onto is called "destination". "Desctination" has a moving dot that is chased by the laser light from the cube, so that the laser light from the cube sits on top of the dot on the "destination". See picture C to see the dot;   So in pictures A,B,C, you see the overall mechanism I want to create. Now the tricky thing is what happens when the cube redirects the laser beam light.   In order for the cube to redirect the laser beam light onto "destination", the cube must have a surface that moves in the xy axis positions, so the moving surface must sit on top of the cube. See picture D;   Now as the moving surface redirects the laser light onto the "destination", the moving surface has changing xy axis coordinates. Now what I want to know, is is it possible to create this moving surface that chases the dot on the "destination" and as it chases the dot the moving surface has accurate xy axis coordinates that change every time the moving surface moves, so if the moving surface moves the xy axis coordinates change?   That is the basic design I have in mind. Now the "destination" has a dot that the moving surface chases with the laser beam it is reflecting onto the "destination". That moving dot on the "destination" is a facial point that is being tracked using facial recognition tracking point.   So the problem now is to video a face, apply facial tracking points to the face, feed the face with the points on it to the "destination", and then the moving surface sends the laser light onto the facial tracking point, whichever point I choose. And as the facial point moves the moving surface sends light onto that point and then the xy axis coordinates change so the face moves has xy axis coordinates data in the moving surface as the moving surface sends light from the mirror onto the "destination".   I was thinking of using unity and c# to get the facial points, and then somehow getting unity movie texture to show the face with the points on it in a video game environment, then setting up the cube and shing the laser onto the movie texture and somehow getting xy axis coordinates from this setup.   But I'm not sure the movie texture can be used like this. So since I am learning c# and unity and I will put a lot of time and effort into this I thought I would ask if what I want to do is possible or not before I put too much effort into this project I want to do.
  2. I need to break down the sw into stages though. The first stage is steps 1-10 in my previous post; there is a graph with a straight line. The second stage is steps 11-13 in my previous post; any audio input has a chord matching it so it has a coordinate also, and so shape can be built by stringing different coordinates created together. The third stage is 14 from my previous post: pattern matching the sentence to a shape, then fitting it in with other sentences shapes. Something like a 'wooden assembly puzzle' where the pieces fit together to make a wood cube is what I'm thinking about when I say the sentences shapes fit each other. Read 14 from my previous post if your confused as to what I am talking about.
  3. This is my fourth version of my idea. The first version I put the pieces together using abstract thought. The second version I put different concepts together from music, and geometry to help my idea become clearer. The third version I tried to explain what I had found, but I didn't know it wasn't clear what I was referring to as I explained it. So this fourth version I will list the things you need to understand. Then I will put these things together in a step by step method so at the end of the steps you will have a clear idea of what I have explained. _______________________ 1.) You need this list of the twelve major keys in music. Inside the parenthesis is the chords of the key. Cb Major ((Cb Major), (Db), (Eb), (Fb Major), (“Gb” Major), (Ab), (Bb diminished)) Gb Major ((Gb Major), (Ab), (Bb), (Cb Major), (“Db” Major), (Eb), (F diminished)) Db Major ((Db Major), (Eb), (F), (Gb Major), (“Ab” Major), (Bb), (C diminished)) Ab Major ((Ab Major), (Bb), (C), (Db Major), (“Eb” Major), (F), (G diminished)) Eb Major ((Eb Major), (F), (G), (Ab Major), (“Bb” Major), (C), (D diminished)) Bb Major ((Bb Major), (C), (D), (Eb Major), (“F” Major), (G), (A diminished)) F Major ((F Major), (G), (A), (Bb Major), (“C” Major), (D), (E diminished)) C Major ((C Major), (D), (E), (F Major), (“G” Major), (A), (B diminished)) G Major ((G Major), (A), (B), (C Major), (“D” Major), (E), (F Sharp diminished)) D Major ((D Major), (E), (F Sharp), (G Major), (“A” Major), (B), (C Sharp diminished)) A Major ((A Major), (B), (C Sharp), (D Major), (“E” Major), (F Sharp), (G Sharp diminished)) E Major ((E Major), (F Sharp), (G Sharp), (A Major), (“B” Major), (C Sharp), (D Sharp diminished)) B Major ((B Major), (C Sharp), (D Sharp), (E Major), (“F Sharp” Major), (G Sharp), (A Sharp diminished)) F Sharp Major ((F Sharp Major), (G Sharp), (A Sharp), (B Major), (“C Sharp” Major), (D Sharp), (E Sharp diminished)) C Sharp major ((C Sharp Major), (D Sharp), (E Sharp), (F Sharp Major), (“G Sharp” Major), (A Sharp), (B Sharp diminished)) 2.) You need to watch this video; determining chord progressions in a song http://www.youtube.com/watch?v=fXIEmMDwc7E&feature=related 3.) Now you watched the video you know how this formula works: Diatonic harmony From chord 1, go to any chord. from chord 2, go to chord 5 seven from chord 3, go to chord 6 from chord 4, go to chord 1 or chord 5 seven from chord 5 seven, go to chord 1 from chord 6, go to chord 2 4.) Example song. The chords use the formula from 3; 1, 6, 2, 5 seven, 1 Now I will show you something. Group two side by side chords, I will call them chord 1 and 2. Now in chord 1, go to the key it corresponds to and count how many keys it is from chord 1 to chord 2. Then do the same for chord 2, go to the key it corresponds to and count how many chords it is from chord 2 to chord 1. It looks like the below example; In the C key, how many chords is it from the c chord to a chord = 6 In the A key, how many chords is it from the a chord to the c chord = 3 6 > 3 = c > a In the A key, how many chords is it from the a chord to the d chord = 4 In the D key, how many chords is it from the d chord to the a chord = 5 4 < 5 = a < d In the D key, how many chords is it from the d chord to the g chord = 4 In the G key, how many chords is it from the g chord to the d chord = 5 4 < 5 = d < g In the G key, how many chords is it from the g chord to the c chord = 4 In the C key, how many chords is it from the c chord to the g chord = 5 4 < 5 = g < c 1, 6, 2, 5 seven, 1 = c ( c > a < d < g < c ) 5.) The video from 2 showed that the order the major chords are played in the key is as shown in the chart below. The three major chords are shown in the same order the 12 major keys are shown in 1. The key I want to show in-particular is the C key, it's major chords are; C Major, G Major, F Major Gb Major, Db Major, Cb Major Db Major, Ab Major, Gb Major Ab Major, Eb Major, Db Major Eb Major, Bb Major, Ab Major Bb Major, F Major, Eb Major F Major, C Major, Bb Major C Major, G Major, F Major G Major, D Major, C Major D Major, A Major, G Major A Major, E Major, D Major E Major, B Major, A Major B Major, F Sharp Major, E Major F Sharp Major, C Sharp Major, B Major 6.) 2D Cartesian coordinate. Watch this video to see what I'm referring to; http://www.khanacademy.org/math/algebra/introduction-to-algebra/v/descartes-and-cartesian-coordinates After you watch this video, what I am using is these coordinates, it shows a line on the graph: (1,1) (0,0) (-1,-1) 7.) Now using 5 to show how the C key plays the major chords, I will show how this can be numbered as shown in 4; f( (key of f(f chord to c chord = 5) ) > (key of c(c chord to f chord = 4) )) /* this shows how the chords can be counted, as shown in 4. */ c ( c > g & < f ) /* This shows the order the major chords are played, the greater and lesser signs are from how they were counted, as shown in 4. */ g( (key of g(g chord to c chord = 4) ) < (key of c(c chord to g chord = 5))) /* this shows how the chords can be counted, as shown in 4. */ 8.) Now showing how the 2D Cartesian coordinate works like 7. (0,0) (-1,-1) (1,1) = c ( c > g & < f ) The equation shows that the c is greater than g, as 0 is greater than a negative. And also that 1 is greater than both 0 and a negative. The equation is true. So music can be fit into the 2D Cartesian coordinate, which shows the order the major chords are played in looks like a line. 9.) Now to show how the formula from 3 makes the c chord acts like a magnet. Because C is the tonic key, c is the first chord played, then the other chords are played. The formula makes the chord end up back at C. Example: From C to chord 3 'e', we go to chord 6 'a', then to chord 2 'd', then to chord 5 'g', then back to chord 1 'c'. So what I am implying is two part; part 1; the the equation shown in 8 shows a line on the 2D graph. From c out to the other chords. part 2; the formula from 3 brings the chord back to c. Meaning the sound from C on the graph goes out in a straight line, then back to the center of the graph; outwards then inwards, like gravity. To see if this looks like gravity though. Using the formula from 3, play a example tune; (1, 6, 2, 5 seven, 1), but now the chords highlight the key it represents from the chart in 1. You'll see the outmost key light up then fall back to the c key, like a feather falling down. 10.) If 9 is true then when the chords go out from c they equal something on the 2D graph so they are in a straight line to c. This is the key of C; C Major ((C Major), (D), (E), (F Major), (“G” Major), (A), (B diminished)) If the chords in the key are represented by the arrangement of the corresponding keys, when the magnet effect happens there is linearity and it's easier to see. This is what the arrangement of the chords look like if they are represented by the keys; (F Major) (C Major), (“G” Major), (D), (A), (E), (B diminished) But the keys arrangement only makes the magnet effect easier to see, the chords still need to keep their numbered place in the key. So even though c is the second one down it still is counted as chord 1, d = 2, e = 3, f = 4, g = 5, a = 6. Now the coordinates start at (0,0), not 1, and f belongs to the side mostly musically flat, while the other keys beside c belong mostly to the musical sharp. So if the number values keep the arrangement of the keys, but c starts at (0,0), then there can be both positive and negative as shown in 8. But one small adjustment to 8 is I switched the values so positive = sharp and flat = negative. Or else if I kepp the structure then sharp would be negative and flat positive. So this is the way it should be: (1,1) (0,0) (-1,-1) (-2,-2) (-3,-3) (-4,-4) (-5,-5) But that looked wrong to me so I switched it around so it looked prettier to me: (-1,-1) (0,0) (1,1) (2,2) (3,3) (4,4) (5,5) For now it doesn't matter since this is just theory. 11.) Now to create variety I will create an equation, so now the chord coordinate is made of two addends that must equal each other for the chord to exist. a=x b=y, b is random and must be matched from the set of b to the matching a, I envision a artificial neural network doing the matching. So coordinate (0,0) is for chord c, but now the x coordinate is random so c may be made up of coordinates (0,5), which would be wrong. The line from c to the other chords still uses the addends named (a+b) to give the coordinates value. But one sum is different from another sum, even if both sums are true coordinates, the coordinates make a line and this line is represented by the sum . Therefore there is three sums that need to exist for there to be positive and negative coordinates. These three sums would then create two lines from coordinate (0,0). If I use the order shown in 7, the three sums would be created in this order; The first sum is (0,0) The second sum is (-1,-1) The third sum is (1,1) Now I have coordinates that can represent not just a line, but first there needs to be a line as a starting point, so when the y coordinate changes it is really where it is supposed to be. 12.) Effectiveness Now that there is a positive and negative line, the y coordinate is changed and everything works like poetry, but is it happy or sad poetry? I read this article on the Internet and will now post it for you to read: "The equation for the Theory of Everything (ToE) must leave no stone unturned and no possibilities for future contradictions. Great theories and equations have evolved and been broken over time and this will continue to happen as we as humankind push the boundaries of ultimate understanding. Theory of Everything, in simple notation: 0 = 1 = ? This equation was reached through philosophical analysis as opposed to mathematical analysis (which could be regarded as a top-down approach) and will no doubt receive much criticism from the scientific community. On first glance any mathematician can point out that the equation breaks the basic premise where the LHS must equal the RHS. I stand firm that despite appearances this rule is not broken by the equation. Before elaborating on the fundamentals of the equation I wish to point out, my background is software development and this equation is the result of understanding the gap between human intelligence and artificial intelligence. We are very much in the Digital Age of the Information Era, and as such, computers do our bidding with binary based systems and struggle to handle anything based on the Infinite. As we begin quantum computing we start to deal with the uncertainty principle and find we need methods to keep the binary system alive even if the form is not well suited. Computers are still on the same level as calculators. There are superficial examples of artificial intelligence, but to my knowledge, not one machine or software instance has shown any capability of learning or understanding, and as far as I'm concerned, anything currently claiming to be AI is a parlor trick or simply a hard hack, and I would be glad to be shown otherwise. In explaining the equation I will put forward an example: I pick an apple from a tree. Its stem has a leaf and the stem is still attached. I hold the apple up in one hand and ask "Do I have an apple in my hand?" You would say yes assuming you're not insane or expecting a trick question. If I pull the stem out of the top of the apple and hand to you the tasty red fruit with the stem still in my hand I ask you, "Who now has the apple?" There are at least 3 possible answers to this question: 1) you say that you have the apple 2) you say that I have the apple - even though I only hold the stem 3) you say we both have the apple This is an example of fuzzy logic. If you think in the situation you would agree with answer number 1, would you still answer the same way if I, pulled out the stem, peeled the apple, keeping the skin, handed you the white ball of flesh and asked you "Who now has the apple?" If you still think number 1 is the correct answer then I ask you, "How much of the apple do I have to keep before you will change your mind"? My point is there is no reality of where the apple ends and the rest of the world begins and that this phenomenon can only be described as the Infinite. Nothing is an island on its own. An apple is an abstract concept taught to us from a very young age when understanding anything about our Universe with our primitive senses is an amazing achievement. When I was 4, I didn't need to know the mechanics of time and space or the fact there's no such a thing as an apple except for the concept that exists in the human psyche and perhaps in the psyche of other living creatures. Although the equation for the ToE has risen out of a side project relating to AI it none the less encompasses all of the physical Universe. 1 = 0 just as much as 1 = 1. There is no start and there is no end. The Digital Age will have to get over the idea of black and white, on and off, one and zero. If not, we will continue to see computer limits like Y2K, IPv4, Y2K38 throughout history and quantum computing will not realise it's true potential and mathematics will remain unimaginative." http://www.flickspin.com/en/artificial_intelligence/the_equation_for_the_theory_of_everything 13.) I have related this theory from 12, to how a 3D TV is supposed to work. When 3D is shown is moves and when it moves it has smooth fluidity of movement, not jarring jerkiness. This is how 3D video is supposed to look to the human eye. Now if there is a jarring, jerky video darting everywhere with rapid cuts scenes, it is not natural 3D to the human eye. So for the theory from 12 to work, or be used I reasoned change from the coordinates would be incremental, so the original is relatable to the new version. If the y is too far off it may not be part of the x coordinate that makes the original sum. Also when the coordinates make shapes then perimeter and area, the shapes must fit within dimensions that are realistic, not unnatural. So something fits the area and perimeter is relatable to it's surroundings. Now if the y coordinate changes the poetry it makes is beautiful to see, not weird or spooky. 14.) So now the coordinates change now what, they represent sound as shapes. If human language has sound it can be given a chord value in musical keys. And if human words chords are not made of equal addends that does not matter, the words can be given shape value of the graph, and so numerical value. Then the words can belong to a pattern. The pattern can match sentences to each other to see how the sentences shapes fit together. Then the machine can mimic the shapes by outputting language, then through trial and error correction get a human vocabulary through pattern matching. Then the pattern it gets and can talk about can be technical and so the AI be not only capable of speech but intellectual speech, on a human level since that is it's model. The visual aspect of the graph can also be a pattern matcher, so the visual intelligence grows with the audible intelligence. ________________ Now this ends my fourth explanation of what I am thinking of building and calling artificial intelligence, or AI. If you choose to skip a part before understanding it then complain you don't understand the following parts, then that's your bad, not mine. That’s Good enough.
  4. Confusing text removed. I hope that's ok in this forum.
  5. Confusing text removed. I hope that's ok in this forum.
  6. Confusing text removed. I hope that's ok in this forum.
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  8. Confusing text removed. I hope that's ok in this forum. But if you really want to see what was confusing by reading the text yourself, click the 'hstory' button on the button of the post to see the deleted text. The current thread related text I want to talk about has 14 steps and is a few posts down.
  9. I did simplify the syllogisms and see now that ruined it, so I will go and update my program so the syllogisms are verbatim to what the charts show at Wikipedia. It'll take a while though.
  10. That would actually go like this: [code] some friend is here jeremy are friend some jeremy is here some friend is here jeremy are friend some jeremy are not here some friend is here jeremy are friend some friend are not here [/code] What is supposed to happen is the S in the syllogism is made into a word from a word list. S in my examples I just posted is the noun 'jeremy' in the second sentence. The second and third sentences are made by the program by only using the first sentence. So if you get a logical answer then the code made two thoughts/sentences properly, showing it understood the input enough to create two sentences. And it's not my logic, I just used the Venn diagrams over at Wikipedia that the other person linked too. So I can't say the logic is totally true all the time. My goal is since words change the proper usage of the syllogism I am happy that only one syllogism is correct out of the three each time the program is run. And this is the program result for "some friend is here" in the program: [code] some friend is here __________________________________________ Type Celarent (EAE-1) or Celaront (EAE-1) Syllogism pattern No M is P S are M Celarent some friend is here. avowed are friend. some avowed is here Celaront some friend is here. avowed are friend. Some avowed are not here Felapton some friend is here. avowed are friend. Some friend are not here __________________________________________ Was the syllogism logical? 1 for yes, 0 for no: 1 Close program? 1 for yes, 0 for no: 1 Press any key to continue . . . [/code]
  11. In the Wikipedia site on the Venn Diagram for Celarent, Celaront, Felapton, it is "No M is P". After being told here: [url="http://www.chatbots.org/ai_zone/viewthread/752/"]My link[/url] that "No, it is still wrong: no dog is here. bloodhound are dog. Some bloodhound are not here If bloodhounds are dogs then ALL bloodhounds are not here." "Ok, let’s assume there is a room in which no dogs are in it. A bloodhound is a dog, so there are NO bloodhounds in the room. I wouldn’t believe all you read on Wikipedia." So I changed the wording from No to Some. Since Some dogs are Bloodhounds. It would be worse if I said "No dog is here. Bloodhounds are dog. Some Bloodhound is here". So I don't know which way to go on this honestly, and I wonder if one of you is wrong.
  12. So I have re-uploaded the source in the first post, now the output makes more sense.
  13. My syllogism program is made in the c programming language. Normally syllogisms require twos sentences, but my program requires only one sentence. It then creates the minor premise and the conclusion of the syllogism. The program is built so that if the first answer it makes is wrong, you mark it zero and then try the syllogism again and it then gives you a different answer. You do this until your happy with the answer then you mark it one. I made this program for my artificial intelligence project, but i don't know what to do next. So I'm hoping by posting this you can try the program out and give me some ideas of what to do next with my program. Here are some examples of the program running: [code] Type 1 to run the program 1 Enter a sentence, all lower case. Rename X and Y with words, the new word must have both a letter and vowel in it. Formats of sentences: A.)X are Y B.)some X is Y C.)some X are not Y some dog is here __________________________________________ Type Celarent (EAE-1) or Celaront (EAE-1) Syllogism pattern No M is P S are M Celarent some dog is here. bloodhound are dog. some bloodhound is here Celaront some dog is here. bloodhound are dog. Some bloodhound are not here Felapton some dog is here. bloodhound are dog. Some dog are not here __________________________________________ Was the syllogism logical? 1 for yes, 0 for no: 1 Close program? 1 for yes, 0 for no: 0 Enter a sentence, all lower case. Rename X and Y with words, the new word must have both a letter and vowel in it. Formats of sentences: A.)X are Y B.)some X is Y C.)some X are not Y some bad is here __________________________________________ Type Celarent (EAE-1) or Celaront (EAE-1) Syllogism pattern No M is P S are M Celarent some bad is here. backstabber are bad. some backstabber is here Celaront some bad is here. backstabber are bad. Some backstabber are not here Felapton some bad is here. backstabber are bad. Some bad are not here __________________________________________ Was the syllogism logical? 1 for yes, 0 for no: 1 Close program? 1 for yes, 0 for no: 1 Press any key to continue . . . [/code] I have updated this post and the attached file. To open it, remove the txt extension and unzip it.