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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

paladice

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About paladice

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  1. Hello everybody, I'm a newbie in DirectX11 and I'm trying to make a tetris ^^. I have a little problem and I hope that you can help me . When I finish a game, I have this error message : [img]http://img11.hostingpics.net/pics/413180snif1.png[/img] and thios is the "exit" code : [CODE] 'tp1.exe' : Chargé 'C:\Users\Thomas\cours\master1\progMultimedia\projet\tp1\Debug\tp1.exe', Les symboles ont été chargés. 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\ntdll.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\kernel32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\KernelBase.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Program Files\Alwil Software\Avast5\snxhk.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\user32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\gdi32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\lpk.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\usp10.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\msvcrt.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\advapi32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\sechost.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\rpcrt4.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\sspicli.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\cryptbase.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\msvcr100d.dll', Les symboles ont été chargés. 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\d3dx11_43.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\ole32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\D3DX9_43.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\comctl32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\shell32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\shlwapi.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\imm32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\msctf.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\uxtheme.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\dwmapi.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\d3d11.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\dxgi.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\version.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\setupapi.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\cfgmgr32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\oleaut32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\devobj.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\wintrust.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\crypt32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\msasn1.dll', Cannot find or open the PDB file 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\setupapi.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\devobj.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\oleaut32.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\cfgmgr32.dll' 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\d3d9.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\d3d8thk.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\setupapi.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\cfgmgr32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\oleaut32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\devobj.dll', Cannot find or open the PDB file 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\setupapi.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\devobj.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\oleaut32.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\cfgmgr32.dll' 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\atiuxpag.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\atidxx32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\D3D11SDKLayers.dll', Cannot find or open the PDB file D3D11: INFO: Create Context: Name="unnamed", Addr=0x02CB006C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097225: CREATE_CONTEXT ] D3D11: INFO: Create BlendState: Name="unnamed", Addr=0x0045B9DC, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097270: CREATE_BLENDSTATE ] D3D11: INFO: Create DepthStencilState: Name="unnamed", Addr=0x0045BB94, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097273: CREATE_DEPTHSTENCILSTATE ] D3D11: INFO: Create RasterizerState: Name="unnamed", Addr=0x0045BDBC, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097276: CREATE_RASTERIZERSTATE ] D3D11: INFO: Create Sampler: Name="unnamed", Addr=0x02CBD144, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097267: CREATE_SAMPLER ] D3D11: INFO: Create Query: Name="unnamed", Addr=0x02CBD374, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097279: CREATE_QUERY ] D3D11: INFO: Destroy Query: Name="unnamed", Addr=0x02CBD374 [ STATE_CREATION INFO #2097281: DESTROY_QUERY ] D3D11: INFO: Destroy RasterizerState: Name="unnamed", Addr=0x0045BDBC [ STATE_CREATION INFO #2097278: DESTROY_RASTERIZERSTATE ] D3D11: INFO: Destroy DepthStencilState: Name="unnamed", Addr=0x0045BB94 [ STATE_CREATION INFO #2097275: DESTROY_DEPTHSTENCILSTATE ] D3D11: INFO: Destroy BlendState: Name="unnamed", Addr=0x0045B9DC [ STATE_CREATION INFO #2097272: DESTROY_BLENDSTATE ] D3D11: INFO: Destroy Sampler: Name="unnamed", Addr=0x02CBD144 [ STATE_CREATION INFO #2097269: DESTROY_SAMPLER ] D3D11: INFO: Destroy Context: Name="unnamed", Addr=0x02CB006C [ STATE_CREATION INFO #2097227: DESTROY_CONTEXT ] 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\atidxx32.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\atiuxpag.dll' 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\d3d10warp.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\setupapi.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\cfgmgr32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\oleaut32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\devobj.dll', Cannot find or open the PDB file 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\setupapi.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\devobj.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\oleaut32.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\cfgmgr32.dll' D3D11: INFO: Create Context: Name="unnamed", Addr=0x02CB006C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097225: CREATE_CONTEXT ] D3D11: INFO: Create BlendState: Name="unnamed", Addr=0x0045FCE4, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097270: CREATE_BLENDSTATE ] D3D11: INFO: Create DepthStencilState: Name="unnamed", Addr=0x02CC00CC, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097273: CREATE_DEPTHSTENCILSTATE ] D3D11: INFO: Create RasterizerState: Name="unnamed", Addr=0x02CC0254, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097276: CREATE_RASTERIZERSTATE ] D3D11: INFO: Create Sampler: Name="unnamed", Addr=0x02CC0464, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097267: CREATE_SAMPLER ] D3D11: INFO: Create Query: Name="unnamed", Addr=0x02CC068C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097279: CREATE_QUERY ] D3D11: INFO: Destroy Query: Name="unnamed", Addr=0x02CC068C [ STATE_CREATION INFO #2097281: DESTROY_QUERY ] D3D11: INFO: Destroy RasterizerState: Name="unnamed", Addr=0x02CC0254 [ STATE_CREATION INFO #2097278: DESTROY_RASTERIZERSTATE ] D3D11: INFO: Destroy DepthStencilState: Name="unnamed", Addr=0x02CC00CC [ STATE_CREATION INFO #2097275: DESTROY_DEPTHSTENCILSTATE ] D3D11: INFO: Destroy BlendState: Name="unnamed", Addr=0x0045FCE4 [ STATE_CREATION INFO #2097272: DESTROY_BLENDSTATE ] D3D11: INFO: Destroy Sampler: Name="unnamed", Addr=0x02CC0464 [ STATE_CREATION INFO #2097269: DESTROY_SAMPLER ] D3D11: INFO: Destroy Context: Name="unnamed", Addr=0x02CB006C [ STATE_CREATION INFO #2097227: DESTROY_CONTEXT ] 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\D3D11Ref.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\setupapi.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\cfgmgr32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\oleaut32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\devobj.dll', Cannot find or open the PDB file 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\setupapi.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\devobj.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\oleaut32.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\cfgmgr32.dll' D3D11: INFO: Create Context: Name="unnamed", Addr=0x02CB006C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097225: CREATE_CONTEXT ] D3D11: INFO: Reference Rasterizer: Defaulting to double-threaded mode. [ INITIALIZATION INFO #327: REF_THREADING_MODE ] D3D11: INFO: Create BlendState: Name="unnamed", Addr=0x02DACB84, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097270: CREATE_BLENDSTATE ] D3D11: INFO: Create DepthStencilState: Name="unnamed", Addr=0x02DACCFC, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097273: CREATE_DEPTHSTENCILSTATE ] D3D11: INFO: Create RasterizerState: Name="unnamed", Addr=0x02DACEEC, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097276: CREATE_RASTERIZERSTATE ] D3D11: INFO: Create Sampler: Name="unnamed", Addr=0x0303F594, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097267: CREATE_SAMPLER ] D3D11: INFO: Create Query: Name="unnamed", Addr=0x0303F794, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097279: CREATE_QUERY ] D3D11: INFO: Destroy Query: Name="unnamed", Addr=0x0303F794 [ STATE_CREATION INFO #2097281: DESTROY_QUERY ] D3D11: INFO: Destroy RasterizerState: Name="unnamed", Addr=0x02DACEEC [ STATE_CREATION INFO #2097278: DESTROY_RASTERIZERSTATE ] D3D11: INFO: Destroy DepthStencilState: Name="unnamed", Addr=0x02DACCFC [ STATE_CREATION INFO #2097275: DESTROY_DEPTHSTENCILSTATE ] D3D11: INFO: Destroy BlendState: Name="unnamed", Addr=0x02DACB84 [ STATE_CREATION INFO #2097272: DESTROY_BLENDSTATE ] D3D11: INFO: Destroy Sampler: Name="unnamed", Addr=0x0303F594 [ STATE_CREATION INFO #2097269: DESTROY_SAMPLER ] D3D11: INFO: Destroy Context: Name="unnamed", Addr=0x02CB006C [ STATE_CREATION INFO #2097227: DESTROY_CONTEXT ] 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\d3d10warp.dll' Le thread 'Thread Win32' (0x15c8) s'est arrêté avec le code 0 (0x0). 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\setupapi.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\cfgmgr32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\oleaut32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\devobj.dll', Cannot find or open the PDB file 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\setupapi.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\devobj.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\oleaut32.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\cfgmgr32.dll' 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\atiuxpag.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\atidxx32.dll', Cannot find or open the PDB file D3D11: INFO: Create Context: Name="unnamed", Addr=0x02CB006C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097225: CREATE_CONTEXT ] D3D11: INFO: Create BlendState: Name="unnamed", Addr=0x0045C77C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097270: CREATE_BLENDSTATE ] D3D11: INFO: Create DepthStencilState: Name="unnamed", Addr=0x0045C8CC, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097273: CREATE_DEPTHSTENCILSTATE ] D3D11: INFO: Create RasterizerState: Name="unnamed", Addr=0x0045CAAC, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097276: CREATE_RASTERIZERSTATE ] D3D11: INFO: Create Sampler: Name="unnamed", Addr=0x0045CC94, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097267: CREATE_SAMPLER ] D3D11: INFO: Create Query: Name="unnamed", Addr=0x0045CE8C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097279: CREATE_QUERY ] D3D11: INFO: Destroy Query: Name="unnamed", Addr=0x0045CE8C [ STATE_CREATION INFO #2097281: DESTROY_QUERY ] D3D11: INFO: Destroy RasterizerState: Name="unnamed", Addr=0x0045CAAC [ STATE_CREATION INFO #2097278: DESTROY_RASTERIZERSTATE ] D3D11: INFO: Destroy DepthStencilState: Name="unnamed", Addr=0x0045C8CC [ STATE_CREATION INFO #2097275: DESTROY_DEPTHSTENCILSTATE ] D3D11: INFO: Destroy BlendState: Name="unnamed", Addr=0x0045C77C [ STATE_CREATION INFO #2097272: DESTROY_BLENDSTATE ] D3D11: INFO: Destroy Sampler: Name="unnamed", Addr=0x0045CC94 [ STATE_CREATION INFO #2097269: DESTROY_SAMPLER ] D3D11: INFO: Destroy Context: Name="unnamed", Addr=0x02CB006C [ STATE_CREATION INFO #2097227: DESTROY_CONTEXT ] 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\atidxx32.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\atiuxpag.dll' 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\setupapi.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\cfgmgr32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\oleaut32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\devobj.dll', Cannot find or open the PDB file 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\setupapi.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\devobj.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\oleaut32.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\cfgmgr32.dll' 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\atiuxpag.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\atidxx32.dll', Cannot find or open the PDB file D3D11: INFO: Create Context: Name="unnamed", Addr=0x02CB006C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097225: CREATE_CONTEXT ] D3D11: INFO: Create BlendState: Name="unnamed", Addr=0x0045C77C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097270: CREATE_BLENDSTATE ] D3D11: INFO: Create DepthStencilState: Name="unnamed", Addr=0x0045C8CC, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097273: CREATE_DEPTHSTENCILSTATE ] D3D11: INFO: Create RasterizerState: Name="unnamed", Addr=0x0045CAAC, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097276: CREATE_RASTERIZERSTATE ] D3D11: INFO: Create Sampler: Name="unnamed", Addr=0x0045CC94, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097267: CREATE_SAMPLER ] D3D11: INFO: Create Query: Name="unnamed", Addr=0x0045CE8C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097279: CREATE_QUERY ] D3D11: INFO: Destroy Query: Name="unnamed", Addr=0x0045CE8C [ STATE_CREATION INFO #2097281: DESTROY_QUERY ] D3D11: INFO: Destroy RasterizerState: Name="unnamed", Addr=0x0045CAAC [ STATE_CREATION INFO #2097278: DESTROY_RASTERIZERSTATE ] D3D11: INFO: Destroy DepthStencilState: Name="unnamed", Addr=0x0045C8CC [ STATE_CREATION INFO #2097275: DESTROY_DEPTHSTENCILSTATE ] D3D11: INFO: Destroy BlendState: Name="unnamed", Addr=0x0045C77C [ STATE_CREATION INFO #2097272: DESTROY_BLENDSTATE ] D3D11: INFO: Destroy Sampler: Name="unnamed", Addr=0x0045CC94 [ STATE_CREATION INFO #2097269: DESTROY_SAMPLER ] D3D11: INFO: Destroy Context: Name="unnamed", Addr=0x02CB006C [ STATE_CREATION INFO #2097227: DESTROY_CONTEXT ] 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\atidxx32.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\atiuxpag.dll' 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\d3d10warp.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\setupapi.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\cfgmgr32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\oleaut32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\devobj.dll', Cannot find or open the PDB file 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\setupapi.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\devobj.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\oleaut32.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\cfgmgr32.dll' D3D11: INFO: Create Context: Name="unnamed", Addr=0x02CB006C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097225: CREATE_CONTEXT ] D3D11: INFO: Create BlendState: Name="unnamed", Addr=0x00459764, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097270: CREATE_BLENDSTATE ] D3D11: INFO: Create DepthStencilState: Name="unnamed", Addr=0x004599EC, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097273: CREATE_DEPTHSTENCILSTATE ] D3D11: INFO: Create RasterizerState: Name="unnamed", Addr=0x00459C04, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097276: CREATE_RASTERIZERSTATE ] D3D11: INFO: Create Sampler: Name="unnamed", Addr=0x00459E14, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097267: CREATE_SAMPLER ] D3D11: INFO: Create Query: Name="unnamed", Addr=0x0045A03C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097279: CREATE_QUERY ] D3D11: INFO: Destroy Query: Name="unnamed", Addr=0x0045A03C [ STATE_CREATION INFO #2097281: DESTROY_QUERY ] D3D11: INFO: Destroy RasterizerState: Name="unnamed", Addr=0x00459C04 [ STATE_CREATION INFO #2097278: DESTROY_RASTERIZERSTATE ] D3D11: INFO: Destroy DepthStencilState: Name="unnamed", Addr=0x004599EC [ STATE_CREATION INFO #2097275: DESTROY_DEPTHSTENCILSTATE ] D3D11: INFO: Destroy BlendState: Name="unnamed", Addr=0x00459764 [ STATE_CREATION INFO #2097272: DESTROY_BLENDSTATE ] D3D11: INFO: Destroy Sampler: Name="unnamed", Addr=0x00459E14 [ STATE_CREATION INFO #2097269: DESTROY_SAMPLER ] D3D11: INFO: Destroy Context: Name="unnamed", Addr=0x02CB006C [ STATE_CREATION INFO #2097227: DESTROY_CONTEXT ] 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\d3d10warp.dll' 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\d3d10warp.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\setupapi.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\cfgmgr32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\oleaut32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\devobj.dll', Cannot find or open the PDB file 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\setupapi.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\devobj.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\oleaut32.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\cfgmgr32.dll' D3D11: INFO: Create Context: Name="unnamed", Addr=0x02CB006C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097225: CREATE_CONTEXT ] D3D11: INFO: Create BlendState: Name="unnamed", Addr=0x00459764, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097270: CREATE_BLENDSTATE ] D3D11: INFO: Create DepthStencilState: Name="unnamed", Addr=0x004599EC, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097273: CREATE_DEPTHSTENCILSTATE ] D3D11: INFO: Create RasterizerState: Name="unnamed", Addr=0x00459C04, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097276: CREATE_RASTERIZERSTATE ] D3D11: INFO: Create Sampler: Name="unnamed", Addr=0x00459E14, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097267: CREATE_SAMPLER ] D3D11: INFO: Create Query: Name="unnamed", Addr=0x0045A03C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097279: CREATE_QUERY ] D3D11: INFO: Destroy Query: Name="unnamed", Addr=0x0045A03C [ STATE_CREATION INFO #2097281: DESTROY_QUERY ] D3D11: INFO: Destroy RasterizerState: Name="unnamed", Addr=0x00459C04 [ STATE_CREATION INFO #2097278: DESTROY_RASTERIZERSTATE ] D3D11: INFO: Destroy DepthStencilState: Name="unnamed", Addr=0x004599EC [ STATE_CREATION INFO #2097275: DESTROY_DEPTHSTENCILSTATE ] D3D11: INFO: Destroy BlendState: Name="unnamed", Addr=0x00459764 [ STATE_CREATION INFO #2097272: DESTROY_BLENDSTATE ] D3D11: INFO: Destroy Sampler: Name="unnamed", Addr=0x00459E14 [ STATE_CREATION INFO #2097269: DESTROY_SAMPLER ] D3D11: INFO: Destroy Context: Name="unnamed", Addr=0x02CB006C [ STATE_CREATION INFO #2097227: DESTROY_CONTEXT ] 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\d3d10warp.dll' 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\setupapi.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\cfgmgr32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\oleaut32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\devobj.dll', Cannot find or open the PDB file 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\setupapi.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\devobj.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\oleaut32.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\cfgmgr32.dll' D3D11: INFO: Create Context: Name="unnamed", Addr=0x02CB006C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097225: CREATE_CONTEXT ] D3D11: INFO: Reference Rasterizer: Defaulting to double-threaded mode. [ INITIALIZATION INFO #327: REF_THREADING_MODE ] D3D11: INFO: Create BlendState: Name="unnamed", Addr=0x03044E84, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097270: CREATE_BLENDSTATE ] D3D11: INFO: Create DepthStencilState: Name="unnamed", Addr=0x03044FFC, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097273: CREATE_DEPTHSTENCILSTATE ] D3D11: INFO: Create RasterizerState: Name="unnamed", Addr=0x030451EC, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097276: CREATE_RASTERIZERSTATE ] D3D11: INFO: Create Sampler: Name="unnamed", Addr=0x030453EC, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097267: CREATE_SAMPLER ] D3D11: INFO: Create Query: Name="unnamed", Addr=0x030455EC, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097279: CREATE_QUERY ] D3D11: INFO: Destroy Query: Name="unnamed", Addr=0x030455EC [ STATE_CREATION INFO #2097281: DESTROY_QUERY ] D3D11: INFO: Destroy RasterizerState: Name="unnamed", Addr=0x030451EC [ STATE_CREATION INFO #2097278: DESTROY_RASTERIZERSTATE ] D3D11: INFO: Destroy DepthStencilState: Name="unnamed", Addr=0x03044FFC [ STATE_CREATION INFO #2097275: DESTROY_DEPTHSTENCILSTATE ] D3D11: INFO: Destroy BlendState: Name="unnamed", Addr=0x03044E84 [ STATE_CREATION INFO #2097272: DESTROY_BLENDSTATE ] D3D11: INFO: Destroy Sampler: Name="unnamed", Addr=0x030453EC [ STATE_CREATION INFO #2097269: DESTROY_SAMPLER ] D3D11: INFO: Destroy Context: Name="unnamed", Addr=0x02CB006C [ STATE_CREATION INFO #2097227: DESTROY_CONTEXT ] Le thread 'Thread Win32' (0x10e0) s'est arrêté avec le code 0 (0x0). 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\setupapi.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\cfgmgr32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\oleaut32.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\devobj.dll', Cannot find or open the PDB file 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\setupapi.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\devobj.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\oleaut32.dll' 'tp1.exe' : Déchargé 'C:\Windows\SysWOW64\cfgmgr32.dll' D3D11: INFO: Create Context: Name="unnamed", Addr=0x02CB006C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097225: CREATE_CONTEXT ] D3D11: INFO: Reference Rasterizer: Defaulting to double-threaded mode. [ INITIALIZATION INFO #327: REF_THREADING_MODE ] D3D11: INFO: Create BlendState: Name="unnamed", Addr=0x0300A49C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097270: CREATE_BLENDSTATE ] D3D11: INFO: Create DepthStencilState: Name="unnamed", Addr=0x0300A614, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097273: CREATE_DEPTHSTENCILSTATE ] D3D11: INFO: Create RasterizerState: Name="unnamed", Addr=0x0300A804, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097276: CREATE_RASTERIZERSTATE ] D3D11: INFO: Create Sampler: Name="unnamed", Addr=0x0300AA04, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097267: CREATE_SAMPLER ] D3D11: INFO: Create Query: Name="unnamed", Addr=0x0300AC04, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097279: CREATE_QUERY ] D3D11: INFO: Destroy Query: Name="unnamed", Addr=0x0300AC04 [ STATE_CREATION INFO #2097281: DESTROY_QUERY ] D3D11: INFO: Destroy RasterizerState: Name="unnamed", Addr=0x0300A804 [ STATE_CREATION INFO #2097278: DESTROY_RASTERIZERSTATE ] D3D11: INFO: Destroy DepthStencilState: Name="unnamed", Addr=0x0300A614 [ STATE_CREATION INFO #2097275: DESTROY_DEPTHSTENCILSTATE ] D3D11: INFO: Destroy BlendState: Name="unnamed", Addr=0x0300A49C [ STATE_CREATION INFO #2097272: DESTROY_BLENDSTATE ] D3D11: INFO: Destroy Sampler: Name="unnamed", Addr=0x0300AA04 [ STATE_CREATION INFO #2097269: DESTROY_SAMPLER ] Le thread 'Thread Win32' (0x17ac) s'est arrêté avec le code 0 (0x0). D3D11: INFO: Destroy Context: Name="unnamed", Addr=0x02CB006C [ STATE_CREATION INFO #2097227: DESTROY_CONTEXT ] 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\atiuxpag.dll', Cannot find or open the PDB file 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\atidxx32.dll', Cannot find or open the PDB file D3D11: INFO: Create Context: Name="unnamed", Addr=0x02CB006C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097225: CREATE_CONTEXT ] D3D11: INFO: Create BlendState: Name="unnamed", Addr=0x0045B0CC, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097270: CREATE_BLENDSTATE ] D3D11: INFO: Create DepthStencilState: Name="unnamed", Addr=0x0045B21C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097273: CREATE_DEPTHSTENCILSTATE ] D3D11: INFO: Create RasterizerState: Name="unnamed", Addr=0x0045B3FC, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097276: CREATE_RASTERIZERSTATE ] D3D11: INFO: Create Sampler: Name="unnamed", Addr=0x004587CC, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097267: CREATE_SAMPLER ] D3D11: INFO: Create Query: Name="unnamed", Addr=0x004589C4, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097279: CREATE_QUERY ] D3D11: INFO: Create RasterizerState: Name="unnamed", Addr=0x00458C44, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097276: CREATE_RASTERIZERSTATE ] D3D11: INFO: Create Texture2D: Name="unnamed", Addr=0x0045F3E4, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D ] D3D11: INFO: Create Buffer: Name="unnamed", Addr=0x0045A2CC, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER ] D3D11: INFO: Create Buffer: Name="unnamed", Addr=0x0045F6B4, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER ] D3D11: INFO: Create Buffer: Name="unnamed", Addr=0x0045FA9C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER ] D3D11: INFO: Create Buffer: Name="unnamed", Addr=0x0045FD7C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097228: CREATE_BUFFER ] 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\WindowsCodecs.dll', Cannot find or open the PDB file D3D11: INFO: Create Texture2D: Name="unnamed", Addr=0x02F16C34, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D ] D3D11: INFO: Create ShaderResourceView: Name="unnamed", Addr=0x02F16E3C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW ] D3D11: INFO: Create Texture2D: Name="unnamed", Addr=0x00459994, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D ] D3D11: INFO: Create ShaderResourceView: Name="unnamed", Addr=0x02F163DC, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW ] D3D11: INFO: Create Texture2D: Name="unnamed", Addr=0x02F1699C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D ] D3D11: INFO: Create ShaderResourceView: Name="unnamed", Addr=0x02F16754, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097240: CREATE_SHADERRESOURCEVIEW ] D3D11: INFO: Create Sampler: Name="unnamed", Addr=0x0045913C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097267: CREATE_SAMPLER ] 'tp1.exe' : Chargé 'C:\Windows\SysWOW64\D3DCompiler_43.dll', Cannot find or open the PDB file D3D11: INFO: Create VertexShader: Name="unnamed", Addr=0x00459B6C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097249: CREATE_VERTEXSHADER ] D3D11: INFO: Create InputLayout: Name="unnamed", Addr=0x00459504, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097264: CREATE_INPUTLAYOUT ] D3D11: INFO: Create VertexShader: Name="unnamed", Addr=0x02D4402C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097249: CREATE_VERTEXSHADER ] D3D11: INFO: Create InputLayout: Name="unnamed", Addr=0x02D442DC, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097264: CREATE_INPUTLAYOUT ] D3D11: INFO: Create GeometryShader: Name="unnamed", Addr=0x02D44604, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097258: CREATE_GEOMETRYSHADER ] D3D11: INFO: Create PixelShader: Name="unnamed", Addr=0x02D449A4, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097261: CREATE_PIXELSHADER ] D3D11: INFO: Create RenderTargetView: Name="unnamed", Addr=0x02D44E64, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097243: CREATE_RENDERTARGETVIEW ] D3D11: INFO: Create Texture2D: Name="unnamed", Addr=0x02D4518C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D ] D3D11: INFO: Create DepthStencilView: Name="unnamed", Addr=0x02D4552C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097246: CREATE_DEPTHSTENCILVIEW ] D3D11: INFO: Create Texture2D: Name="unnamed", Addr=0x02D45A14, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097234: CREATE_TEXTURE2D ] Le thread 'Thread Win32' (0xbf4) s'est arrêté avec le code 3 (0x3). Le thread 'Thread Win32' (0x1540) s'est arrêté avec le code 3 (0x3). Le thread 'Thread Win32' (0x1454) s'est arrêté avec le code 3 (0x3). Le thread 'Thread Win32' (0x11a8) s'est arrêté avec le code 3 (0x3). D3D11: WARNING: Live Device: Name="unnamed", Addr=0x004577E8, ExtRef=24 [ STATE_CREATION WARNING #2097297: LIVE_DEVICE ] D3D11: WARNING: Live Texture2D: Name="unnamed", Addr=0x02D45A14, ExtRef=0, IntRef=1 [ STATE_CREATION WARNING #2097235: LIVE_TEXTURE2D ] D3D11: WARNING: Live DepthStencilView: Name="DXUT", Addr=0x02D4552C, ExtRef=1, IntRef=0 [ STATE_CREATION WARNING #2097247: LIVE_DEPTHSTENCILVIEW ] D3D11: WARNING: Live Texture2D: Name="DXUT", Addr=0x02D4518C, ExtRef=1, IntRef=1 [ STATE_CREATION WARNING #2097235: LIVE_TEXTURE2D ] D3D11: WARNING: Live RenderTargetView: Name="DXUT", Addr=0x02D44E64, ExtRef=1, IntRef=0 [ STATE_CREATION WARNING #2097244: LIVE_RENDERTARGETVIEW ] D3D11: WARNING: Live PixelShader: Name="unnamed", Addr=0x02D449A4, ExtRef=1, IntRef=0 [ STATE_CREATION WARNING #2097262: LIVE_PIXELSHADER ] D3D11: WARNING: Live GeometryShader: Name="unnamed", Addr=0x02D44604, ExtRef=1, IntRef=0 [ STATE_CREATION WARNING #2097259: LIVE_GEOMETRYSHADER ] D3D11: WARNING: Live InputLayout: Name="unnamed", Addr=0x02D442DC, ExtRef=1, IntRef=0 [ STATE_CREATION WARNING #2097265: LIVE_INPUTLAYOUT ] D3D11: WARNING: Live VertexShader: Name="unnamed", Addr=0x02D4402C, ExtRef=1, IntRef=0 [ STATE_CREATION WARNING #2097250: LIVE_VERTEXSHADER ] D3D11: WARNING: Live InputLayout: Name="unnamed", Addr=0x00459504, ExtRef=1, IntRef=0 [ STATE_CREATION WARNING #2097265: LIVE_INPUTLAYOUT ] D3D11: WARNING: Live VertexShader: Name="unnamed", Addr=0x00459B6C, ExtRef=1, IntRef=0 [ STATE_CREATION WARNING #2097250: LIVE_VERTEXSHADER ] D3D11: WARNING: Live Sampler: Name="unnamed", Addr=0x0045913C, ExtRef=1, IntRef=0 [ STATE_CREATION WARNING #2097268: LIVE_SAMPLER ] D3D11: WARNING: Live ShaderResourceView: Name="unnamed", Addr=0x02F16754, ExtRef=1, IntRef=0 [ STATE_CREATION WARNING #2097241: LIVE_SHADERRESOURCEVIEW ] D3D11: WARNING: Live Texture2D: Name="unnamed", Addr=0x02F1699C, ExtRef=1, IntRef=1 [ STATE_CREATION WARNING #2097235: LIVE_TEXTURE2D ] D3D11: WARNING: Live ShaderResourceView: Name="unnamed", Addr=0x02F163DC, ExtRef=1, IntRef=0 [ STATE_CREATION WARNING #2097241: LIVE_SHADERRESOURCEVIEW ] D3D11: WARNING: Live Texture2D: Name="unnamed", Addr=0x00459994, ExtRef=1, IntRef=1 [ STATE_CREATION WARNING #2097235: LIVE_TEXTURE2D ] D3D11: WARNING: Live ShaderResourceView: Name="unnamed", Addr=0x02F16E3C, ExtRef=1, IntRef=0 [ STATE_CREATION WARNING #2097241: LIVE_SHADERRESOURCEVIEW ] D3D11: WARNING: Live Texture2D: Name="unnamed", Addr=0x02F16C34, ExtRef=1, IntRef=1 [ STATE_CREATION WARNING #2097235: LIVE_TEXTURE2D ] D3D11: WARNING: Live Buffer: Name="unnamed", Addr=0x0045FD7C, ExtRef=1, IntRef=0 [ STATE_CREATION WARNING #2097229: LIVE_BUFFER ] D3D11: WARNING: Live Buffer: Name="unnamed", Addr=0x0045FA9C, ExtRef=1, IntRef=0 [ STATE_CREATION WARNING #2097229: LIVE_BUFFER ] D3D11: WARNING: Live Buffer: Name="unnamed", Addr=0x0045F6B4, ExtRef=1, IntRef=0 [ STATE_CREATION WARNING #2097229: LIVE_BUFFER ] D3D11: WARNING: Live Buffer: Name="unnamed", Addr=0x0045A2CC, ExtRef=1, IntRef=0 [ STATE_CREATION WARNING #2097229: LIVE_BUFFER ] D3D11: WARNING: Live Texture2D: Name="unnamed", Addr=0x0045F3E4, ExtRef=0, IntRef=1 [ STATE_CREATION WARNING #2097235: LIVE_TEXTURE2D ] D3D11: WARNING: Live RasterizerState: Name="DXUT Default", Addr=0x00458C44, ExtRef=1, IntRef=0 [ STATE_CREATION WARNING #2097277: LIVE_RASTERIZERSTATE ] D3D11: WARNING: Live Query: Name="unnamed", Addr=0x004589C4, ExtRef=0, IntRef=1 [ STATE_CREATION WARNING #2097280: LIVE_QUERY ] D3D11: WARNING: Live Sampler: Name="unnamed", Addr=0x004587CC, ExtRef=0, IntRef=1 [ STATE_CREATION WARNING #2097268: LIVE_SAMPLER ] D3D11: WARNING: Live RasterizerState: Name="unnamed", Addr=0x0045B3FC, ExtRef=0, IntRef=1 [ STATE_CREATION WARNING #2097277: LIVE_RASTERIZERSTATE ] D3D11: WARNING: Live DepthStencilState: Name="unnamed", Addr=0x0045B21C, ExtRef=0, IntRef=1 [ STATE_CREATION WARNING #2097274: LIVE_DEPTHSTENCILSTATE ] D3D11: WARNING: Live BlendState: Name="unnamed", Addr=0x0045B0CC, ExtRef=0, IntRef=1 [ STATE_CREATION WARNING #2097271: LIVE_BLENDSTATE ] D3D11: WARNING: Live Context: Name="unnamed", Addr=0x02CB006C, ExtRef=1, IntRef=1 [ STATE_CREATION WARNING #2097226: LIVE_CONTEXT ] D3D11: WARNING: Live Device Child Summary: Device Addr=0x004577E8 Using ID3D11Debug::ReportLiveDeviceObjects with D3D11_RLDO_DETAIL will help drill into object lifetimes. Objects with ExtRef=0 and IntRef=0 will be eventually destroyed through typical Immediate Context usage. However, if the application requires these objects to be destroyed sooner, ClearState followed by Flush on the Immediate Context will realize their destruction. Live Context: 1 Live Buffer: 4 Live Texture1D: 0 Live Texture2D: 6 Live Texture3D: 0 Live ShaderResourceView: 3 Live RenderTargetView: 1 Live DepthStencilView: 1 Live VertexShader: 2 Live GeometryShader: 1 Live PixelShader: 1 Live InputLayout: 2 Live Sampler: 2 Live BlendState: 1 Live DepthStencilState: 1 Live RasterizerState: 2 Live Query: 1 Live Predicate: 0 Live Counter: 0 Live CommandList: 0 Live HullShader: 0 Live DomainShader: 0 Live ClassInstance: 0 Live ClassLinkage: 0 Live ComputeShader: 0 Live UnorderedAccessView: 0 [ STATE_CREATION WARNING #2097298: LIVE_OBJECT_SUMMARY ] Le programme '[5960] tp1.exe: Natif' s'est arrêté avec le code 3 (0x3). [/CODE] Do you think that you can help me with these informations or I must to give you more code ? Thanks !
  2. Hello everybody [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] , I'm trying to make a little game with D3D11 and DXUT and I have a problem since 3 days. I have a violation access in my function "OnKeyboard()". This is my source code : [CODE] #include <Windows.h> #include <d3d11.h> #include <d3dx11.h> #include <DxErr.h> #include <DXUT.h> #pragma comment(lib,"dxgi.lib") #pragma comment(lib,"d3d11.lib") #pragma comment(lib,"d3dx11.lib") #pragma comment(lib,"DxErr.lib") #pragma comment(lib,"dxguid.lib") #pragma comment(lib,"dxut.lib") #pragma comment(lib,"d3dx9.lib") #pragma comment(lib,"comctl32.lib") #pragma comment(linker, "/nodefaultlib:MSVCRT") #define _V(x) { HRESULT h=x; if (FAILED(h)) { MessageBoxA(NULL, __FUNCTION__ ":" #x " failed.","Error",MB_OK); return h; } } #define _Vc(x) { HRESULT h=x; if (FAILED(h)) { MessageBoxA(NULL,(LPCSTR)(pErrMsg->GetBufferPointer()),#x,MB_OK); return h; } } inline UINT Mult16(UINT x) { if ((x & 0x0f) == 0) return x; else return ((x>>4) + 1)<<4; } struct ConstantBuffer { //D3DXCOLOR Color; D3DXVECTOR4 Color; }; struct Scene { ID3D11Buffer *pcBufferGPU; ID3D11Buffer *pVertexBuffer; ID3D11InputLayout *pInputLayout; ID3D11VertexShader *pVertexShader; ID3D11PixelShader *pPixelShader; ConstantBuffer *pcBufferCPU; Scene() { memset(this,0,sizeof(Scene)); }; }; HRESULT WINAPI OnCreateDevice(ID3D11Device *device, CONST DXGI_SURFACE_DESC * pBackBufferSurfaceDesc, void* pUserContext) { Scene &s = *static_cast<Scene*>(pUserContext); //constant buffer D3D11_BUFFER_DESC cBufDesc; ZeroMemory(&cBufDesc,sizeof(cBufDesc)); cBufDesc.ByteWidth = Mult16(sizeof( ConstantBuffer ) ); cBufDesc.Usage = D3D11_USAGE_DYNAMIC; cBufDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; cBufDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; _V( device->CreateBuffer( &cBufDesc, NULL, &s.pcBufferGPU )); //vertexBuffer D3DXVECTOR2 vertex[4] = { D3DXVECTOR2(-0.5f,-0.5f), D3DXVECTOR2(-0.5f,0.5f), D3DXVECTOR2(0.5f,-0.5f), D3DXVECTOR2(0.5f,0.5f) }; D3D11_BUFFER_DESC BufDesc = { 4*sizeof(D3DXVECTOR2), D3D11_USAGE_DEFAULT, D3D11_BIND_VERTEX_BUFFER, 0,0,0 }; D3D11_SUBRESOURCE_DATA BufData = { vertex, 0, 0 }; _V( device->CreateBuffer(&BufDesc, &BufData, &s.pVertexBuffer) ); // compilation des shaders + création de l'input layout ID3D10Blob *pCode = NULL, *pErrMsg = NULL; _Vc( D3DX11CompileFromFileA("Shader.fx", NULL, NULL, "VSmain", "vs_5_0", 0, 0, NULL, &pCode, &pErrMsg, NULL) ); _V( device->CreateVertexShader( pCode->GetBufferPointer(), pCode->GetBufferSize(), NULL, &s.pVertexShader) ); D3D11_INPUT_ELEMENT_DESC layout={ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }; _V( device->CreateInputLayout( &layout, 1, pCode->GetBufferPointer(), pCode->GetBufferSize(), &s.pInputLayout) ); SAFE_RELEASE(pCode); SAFE_RELEASE(pErrMsg); _Vc( D3DX11CompileFromFileA("Shader.fx", NULL, NULL, "PSmain", "ps_5_0", 0, 0, NULL, &pCode, &pErrMsg, NULL) ); _V( device->CreatePixelShader( pCode->GetBufferPointer(), pCode->GetBufferSize(), NULL, &s.pPixelShader) ); SAFE_RELEASE(pCode); SAFE_RELEASE(pErrMsg); return S_OK; }; void WINAPI OnFrameMove( double fTime, float fElapsedTime, void* pUserContext ) { }; void WINAPI OnFrameRender(ID3D11Device *device, ID3D11DeviceContext *context, DOUBLE fTime, FLOAT fElapsedTime, void* pUserContext) { Scene &s = *static_cast<Scene*>(pUserContext); float ClearColor[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; //red,green,blue,alpha context->ClearRenderTargetView( DXUTGetD3D11RenderTargetView(), ClearColor ); context->ClearDepthStencilView( DXUTGetD3D11DepthStencilView(), D3D10_CLEAR_DEPTH, 1.f, 0); UINT stride=sizeof(D3DXVECTOR2), offset=0; // détache le buffer de constante du pipeline ID3D11Buffer *pCBnull = NULL; context->VSSetConstantBuffers(0, 1, &pCBnull); context->PSSetConstantBuffers(0, 1, &pCBnull); // mise à jour du buffer de constantes HRESULT h; D3D11_MAPPED_SUBRESOURCE Mapped; h = context->Map(s.pcBufferGPU, 0, D3D11_MAP_WRITE_DISCARD, 0, &Mapped); CopyMemory(Mapped.pData, &s.pcBufferCPU, sizeof(ConstantBuffer) ); context->Unmap(s.pcBufferGPU, 0); // réattache le buffer de constante du pipeline context->VSSetConstantBuffers(0, 1, &s.pcBufferGPU); context->PSSetConstantBuffers(0, 1, &s.pcBufferGPU); context->IASetVertexBuffers(0,1,&s.pVertexBuffer,&stride,&offset); context->IASetInputLayout(s.pInputLayout); context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); context->VSSetShader(s.pVertexShader,NULL,0); context->PSSetShader(s.pPixelShader,NULL,0); context->Draw(4,0); //4 sommets dans le vertex buffer, commence à la position 0 du vertex buffer } void WINAPI OnDestroyDevice(void* pUserContext) { Scene *s = static_cast<Scene*>(pUserContext); // devrait être dans le destructeur SAFE_RELEASE(s->pVertexBuffer); SAFE_RELEASE(s->pInputLayout); SAFE_RELEASE(s->pVertexShader); SAFE_RELEASE(s->pPixelShader); SAFE_RELEASE(s->pcBufferGPU); delete s; } void WINAPI OnKeyboard(UINT nChar, bool bKeyDown, bool bAltDown, void* pUserContext) { Scene &maScene = *static_cast<Scene*>(pUserContext); D3DXVECTOR4 colorTmp; //Elements &mesElements = *static_cast<Elements*>(pUserContext); //float maCouleur[4]; if( bKeyDown ) { switch( nChar ) { case '1': colorTmp.x = 0; colorTmp.y = 1; colorTmp.z = 0; colorTmp.w = 1; //maScene.pcBufferCPU->Color = D3DXCOLOR(1,0,0,1); //maScene.pcBufferCPU->Color = D3DXVECTOR4(1,0,0,1); maScene.pcBufferCPU->Color = colorTmp; break; case '2': //maScene.pcBufferCPU->Color = D3DXCOLOR(0,1,0,1); maScene.pcBufferCPU->Color = D3DXVECTOR4(1,0,0,1); break; case '3': //maScene.pcBufferCPU->Color = D3DXCOLOR(0,0,1,1); maScene.pcBufferCPU->Color = D3DXVECTOR4(1,0,0,1); break; } } } INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR, int ) { // environnement principal Scene *scene = new Scene(); // pointeur vers les fonctions DXUTSetCallbackD3D11DeviceCreated( OnCreateDevice, scene ); DXUTSetCallbackFrameMove( OnFrameMove, scene ); DXUTSetCallbackD3D11FrameRender( OnFrameRender, scene ); DXUTSetCallbackD3D11DeviceDestroyed( OnDestroyDevice, scene ); DXUTSetCallbackKeyboard( OnKeyboard, scene ); // initialialisation et boucle principale DXUTInit(); DXUTCreateWindow( L"Demo" ); DXUTCreateDevice( D3D_FEATURE_LEVEL_11_0, true, 800, 600 ); DXUTMainLoop(); return DXUTGetExitCode(); }[/CODE] I'm trying to modify the color, but it's forbidden :/. Can you help me ? Thanks.
  3. [font="verdana, arial, helvetica, sans-serif"]Hello everybody (I'm French, escuse me for my mistakes) ,[/font] [font="verdana, arial, helvetica, sans-serif"] [/font] [font="verdana, arial, helvetica, sans-serif"]So, I would like to know if you know websites with samples of graphical pipeline source codes ? ^^[/font] [font="verdana, arial, helvetica, sans-serif"]I'm trying to program a graphics pipeline in C++ which takes data in a .Ply files.[/font] [font="verdana, arial, helvetica, sans-serif"]For the moment, I manage to make a Phong and Gouraud renders.[/font] [font="verdana, arial, helvetica, sans-serif"]However, I would like to make two another things :[/font] [font="verdana, arial, helvetica, sans-serif"] [/font] [font="verdana, arial, helvetica, sans-serif"]1/ Display objects' shade[/font] [font="verdana, arial, helvetica, sans-serif"]2/ Put a texture on my objects.[/font] [font="verdana, arial, helvetica, sans-serif"] [/font] [font="verdana, arial, helvetica, sans-serif"]Unfortunately, I have lot of diffulties with this both parts.[/font] [font="verdana, arial, helvetica, sans-serif"]So, I would like to see samples of source codes which represent theses types of calculs operations. Moreover, I want to use only native libraries and vector.[/font] T[font="verdana, arial, helvetica, sans-serif"]hanks for your intention and thnaks for your answers.[/font] [font="verdana, arial, helvetica, sans-serif"] [/font] [font="verdana, arial, helvetica, sans-serif"]PS : I you want more information, I'm listening your questions and if you want to collaborate with me I can to send to you my source code ;)[/font] [font="verdana, arial, helvetica, sans-serif"] [/font] [font="verdana, arial, helvetica, sans-serif"]Traduction/Translation :[/font] [font="verdana, arial, helvetica, sans-serif"] [/font] [font="verdana, arial, helvetica, sans-serif"]Bonjour à tous ,[/font]<br style="font-family: verdana, arial, helvetica, sans-serif; "><br style="font-family: verdana, arial, helvetica, sans-serif; ">[font="verdana, arial, helvetica, sans-serif"]voilà, j'aimerais savoir si vous connaissez des sites avec des exemples d'implémentation de pipeline graphique ? :calim2:[/font]<br style="font-family: verdana, arial, helvetica, sans-serif; ">[font="verdana, arial, helvetica, sans-serif"]Je m'explique. J'essaie d'implémenter un pipeline graphique en C++ qui prend des informations dans un fichier .Ply et qui affiche l'objet 3D après quelques transformation (pour être honnête je ne le fais pas totalement pour le plaisir, c'est pour un TP à la fac, même si j'apprend pas mal de choses intéressantes en le faisant lol).[/font]<br style="font-family: verdana, arial, helvetica, sans-serif; ">[font="verdana, arial, helvetica, sans-serif"]J'ai déjà réussi la partie principale qui consiste à faire un rendu avec ombrage (avec soit, interpolation de Phong, soit une interpolation de Gouraud). Cependant, il me reste deux objectifs à réaliser :[/font]<br style="font-family: verdana, arial, helvetica, sans-serif; "><br style="font-family: verdana, arial, helvetica, sans-serif; ">[font="verdana, arial, helvetica, sans-serif"]1/ Afficher les ombres de mes objets. (pour information j'utilise la méthode du z-buffer si ça peut-être utile ^^)[/font]<br style="font-family: verdana, arial, helvetica, sans-serif; "><br style="font-family: verdana, arial, helvetica, sans-serif; ">[font="verdana, arial, helvetica, sans-serif"]2/ Appliquer une texture à mes objets.[/font]<br style="font-family: verdana, arial, helvetica, sans-serif; "><br style="font-family: verdana, arial, helvetica, sans-serif; ">[font="verdana, arial, helvetica, sans-serif"]Malheureusement j'ai énormément de difficulté avec ceux deux parties.[/font]<br style="font-family: verdana, arial, helvetica, sans-serif; ">[font="verdana, arial, helvetica, sans-serif"]Donc, j'aimerais voir des exemples de code qui représentent les calculs de ce genre d'opération. J'ai déjà trouvé quelques codes mais tous utilisaient un bibliotheque et moi je ne désire utiliser que du natif (enfin, j'utilise la classe vector aussi lol mais bon...).[/font]<br style="font-family: verdana, arial, helvetica, sans-serif; "><br style="font-family: verdana, arial, helvetica, sans-serif; ">[font="verdana, arial, helvetica, sans-serif"]Je vous remercie d'avoir prit le temps de lire tout ça et vous remercie d'avance pour vos réponses.[/font]<br style="font-family: verdana, arial, helvetica, sans-serif; "><br style="font-family: verdana, arial, helvetica, sans-serif; ">[font="verdana, arial, helvetica, sans-serif"]PS : Si vous désirez plus de détails, bien sûr, je suis à votre entière disposition ^^ ou si vous désirez collaborer avec moi la dessus, je peux vous envoyer mes codes ^^[/font]