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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. [quote name='Caste' timestamp='1324270302' post='4895189'] Hmm ok, I checked and I can debug Lesson 6 fine here, with the exact files and config as in the download. The warning about SOIL just sais, that there are no debug symbols for the library, and you probably don't want to jump into the SOIL library while debugging anyway. It doesn't say anything else, not even ask you whether you want to run in fullscreen or windowed mode? [/quote] Checking it again, it seems to execute and debug properly despite the warnings. Did you receive the same warnings when you attempted to compile? They're a bit of an annoyance, and if there's any way to make them disappear without shuffling them under the rug, that'd be cool. I'm using Visual Studio 2008 Professional. I appreciate the quick response and the tutorials are absolutely amazing for anyone beginning OpenGL. Thanks a bunch! I would like to note one little thing, though. Note #2 under Lesson 1 can be quite confusing for new users attempting to follow the tutorials, as it informs you to search for the GLAUX replacement code on the main page (nonexistent at this point in time), rather than informing the user that glaux.h can be removed and the replacement will be covered in Lesson 6.
  2. I'm running into an issue when attempting to debug Lesson 6 with the SOIL library. It'll compile successfully but throw four identical warnings and won't run in debug mode. [code]Warning 2 warning LNK4099: PDB 'vc100.pdb' was not found with 'SOIL.lib' or at 'c:\Users\*\Documents\Visual Studio 2008\Projects\OpenGL2\Debug\vc100.pdb'; linking object as if no debug info c:\Users\*\Documents\Visual Studio 2008\Projects\OpenGL2\OpenGL2\SOIL.lib 1 OpenGL2[/code] Not a whole lot of results in my search for an answer, so I've resorted to here. Would appreciate any help I can get. If I failed to provide any vital information, let me know. Thanks.