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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

IrvingSeverino

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About IrvingSeverino

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  1. League of Legends: Sorry, there was a blugsplat error. Me: *turns off league client* Leauge of Legends: Because you abandond queue, you have to wait 13 min to be back in the queue. Me: *rage/lost ELO points*
  2. Did Facebook update again?
  3. Sooner or later, your emotions will catch up with you and you will crack like a peanut under the pressure of an elephants foot. -A sweet girl from England
  4. Question: What is your favorite Super Nintendo game? I'm bored and I need a game to play; I just finished Chrono Trigger for the 18th time.
  5. Democracy is what you make of it.
  6. [quote name='swiftcoder' timestamp='1328456331' post='4909828'] This has nothing to do with Game Design. Welcome to the Lounge. [/quote] I figured it would be moved but I had no idea where to put it at the time since it was 2am and my brain barely had enough energy to post what I did. And yeah Zeenbor would have found a way but a sketchy experience like this always sounds like the funnest and rewarding way to learn, especially when you can get away with it the way he did =p [quote name='Antheus' timestamp='1328459601' post='4909845'] This is similar to jumping off a cliff. If high enough, you will kill yourself. Ignore such facts at your own peril. When listening to motivational success stories always keep in mind that everyone celebrates winners, but losers vanish never to be seen again. Combining survivor bias with cargo cult, especially when it involves brands with global reach can be dangerous. Same for laws, ignorance is not an excuse. Following your dreams is fine. But there is a difference between procrastination and recklessness. [/quote] Yes I agree with you; there are smarter more productive ways of doing what he did, but that's really beside the point. Nowhere am I suggesting that one should ignore the laws and do what he pleases, and nowhere am I suggesting that one be juvenile on their dream path. What I am suggesting is that one simply finds a direction and keeps moving forward, taking on the challenges and demands that come their way. I believe that anyone capable of creating a game is also capable of reading all the material on my original post completely; that alone should help them understand what happens when you reference or use copyrighted work with your own.
  7. So how was everyone's day? It must have been exciting for some reason because my Facebook isn't flooded with a lot of anything today.
  8. I just finished playing Chrono Trigger again (yes I play the same amazing game multiple times; so ****ing what?), and then I recommended the game to my girlfriend, who doesn't really finish games that often (I'm totally gonna make her finish, no matter what). Then I remembered that Chrono Trigger had inspired a couple of notable attempts to re-create the game in 3D, each one shut down by Square-Enix for legal issues. Fans monitoring the progress of these projects were outraged, and several petitions and letters to Square have been sent on behalf of the "Cease and Desist" letters to these projects. When I found the Web-Page dedicated to CR's discontinuation in 2007, and I near screamed "YES" with utter joy only to find out that it had been killed. As fresh new member to the CT:R forums, I participated in petitions and letters to Square; stupid and pointless...yes I see that now. Anyway; we're not here to talk about Square's stupidity (I do not blame the game creators), but about [i][b]Zeenbor[/b][/i]; the guy that had started with the ambition and idea of re-making one of the most successful JRPGs of it's time, and one of the most cherished today. [b][url="http://www.chronocompendium.com/Stories/28"]Interview with Zeenbor[/url][/b] Going back to my story, as I was searching the net for the Ressurection project and relived my shame for Square once again, I found this article that interviewed Zeenbor. His story in a nutshell was: [b]Zeenbor:[/b] CT is awesome; I wanna make it 3D. [b]*[/b][i][u]Finds help[/u][/i][b]*[/b] [b]Zeenbor:[/b] Shit...not much help, and I think I need to learn more before I attempt this. [b]*[/b][i][u]Joins DC Studios[/u][/i][b]*[/b] [b]Zeenbor:[/b] Alright I think it's time for a challenge! [b]*[/b][i][u]Goes back to CT: Resurrection Project for development on 6th generation consoles and recruits new members[/u][/i][b]*[/b] [b]Zeenbor:[/b] [b]*[/b][u][i]Launches website and gets 1 million unique hits[/i][/u][b]*[/b] WOAH DUDE! That's pretty awesome. [b]*[/b][i][u]Recruits more members[/u][/i][b]*[/b] [b]Zeenbor:[/b] ...Wtf? Cease and Desist? Is this a joke? [b]*[/b][u][i]Confirms that the letter isn't a joke and sheds a manly tear[/i][/u][b]*[/b] The article goes on and talks about how in the end, he used Chrono Trigger as his motivation to broaden his skills. Sure the C&D bummed him and a lot of fans out, but he gained a lot from the experience. At that point this got me thinking about an article I read earlier: [b][url="http://inoveryourhead.net/the-complete-guide-to-not-giving-a-fuck/"]The Complete Guide To Not Giving A ****[/url][/b] And then I remembered what my developer friend told me: [left][i]"Most people sit around and are like, "Wah wah wah I wish I had done more stuff." No. Not me good sir. When I want something I go straight at it as fast as I can. When I die I want to be able to safely say I went for all my dreams and have no regrets."[/i][/left] And my conclusion is this: [i]Follow your dreams, and **** everything else[/i], just like Zeenbor did. Nowhere did he mention worrying about legal issues or anything else like that. This website, dedicated to learning how to develop games, is made for people who have an interest or a dream of becoming a game developer. We can all be the best we can be; potential beyond that we dream of can be reached if you have a solid conviction of becoming a game developer by any means, whether you're in charge of character development, artwork, or programming, if you let nothing stand in your way. Of course there are smarter approaches to Zeenbor's story, but had he really cared about the Cease and Desist beforehand, perhaps he wouldn't have learned to do what he did, in the way that he did, which in my opinion, was one of the best learning experiences for him. Now he's planning other projects with members of the CT:R team (don't know the details on that), and with the experience of the sad outcome of his last project. Do I think he's got a good chance of being successful? Absolutely. If you're one of those people that play games a lot and come to these forums seeking help, then study for a while, then stopped, and started again, then stopped immediately after, and continued the cycle of procrastination and somehow found yourself back on these forums maybe looking more important than you really are (Me), then get your head out of your ass and make a game; the world awaits your vision and creativity.
  9. Having a puppy is a great example of a love-hate relationship. One moment they're committing acts of chaos by ripping apart garbage and toilet paper, the next they're sleeping on the floor while using your sweater as a pillow.
  10. I'm perfectly happy believing that when I die, I rot in the ground, and nothing else. Whats wrong with that? O.o
  11. I wish for... a Chipotle free burrito card that never loses its value
  12. What I'm doing is: File > New > Project > Empty Project ... (oh lol) Hm. So my problem was probably that I wasn't using the [b][u]Solution Explore[/u][/b][u][b]r[/b][/u] to properly ad the .cs file. XD Are there other ways of properly adding 'items' to the project?
  13. [quote name='colinhect' timestamp='1324327734' post='4895455'] [quote name='Philosogamer' timestamp='1324327268' post='4895448'] T_T Maybe I should just go back to learning C++ then. The only thing I can imagine doing with C# is using XNA, unless somebody else wants to take a crack at my error. [/quote] Compiler errors should never be a reason to switch languages. Perhaps [url="http://stackoverflow.com/questions/386831/troubleshooting-program-does-not-contain-a-static-main-method-when-it-clearl"]this Stackoverflow thread[/url] can help? [/quote] Nah. His program is less basic than mine. I don't have a GUI, and when I went into the options to see if I could change the Startup object, there were no options on the drop down menu. And im totally kidding when I say I'm gonna give up for 1 stupid error. XD
  14. T_T Maybe I should just go back to learning C++ then. The only thing I can imagine doing with C# is using XNA, unless somebody else wants to take a crack at my error.
  15. Nope. Still not working, and it's giving the same error.