Danisflying

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About Danisflying

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  1. The easiest way is to keep the camera still and move the objects towards the camera.
  2. I'm getting an error when it comes to CreateVertexShader function
  3. I understand creating the second constant buffer, It how do I run both constant buffers at the same time using VSSetConstantBuffers function
  4. How would I create that register ?
  5. The reason why I want to create a second constant buffer is to render a second cube, Is there another way to create a duplicate of a cube .