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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About CurtisSchweitzer

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  1. Dear DIA: 3 discreet layers of contradictory or patently false signage isn't a good way to route passengers to the proper pickup zones.
  2. I like the structure, especially the big crescendo at the beginning. It really adds dramatic flair, and *immediately* caught my attention. About the only critique I have is that, although your melodies are really great and catchy, they seem to wander a bit as a full structure. It would be nice to hear more of what you'd call the "main" theme, just to solidify the piece as a whole.    That's a really minor critique, however, and overall I love the piece.
  3. Wow. I post to the Reddit gamedev forums about looking for interactive projects to work on and get 3 responses in less than an hour. That's more interest in my music than I've gotten in the past month. FTW, Reddit.
  4. [left][font="verdana, sans-serif"][size="2"][color="#3e3e3e"][left]Hi,[/left][left] [/left][left]My name is Curtis Schweitzer, and I'm a classically-trained film composer looking for work. My background is primarily in orchestral music, and I have a fairly extensive sample library (East West Symphonic Orchestra), as well as the skills to use it.[/left][left] [/left][left]I have previously worked on projects for TV and Video Games, including the syndicated series "The Black Dawn" from New Renaissance Pictures. I am currently scoring an episode for their upcoming series "The Seventh Spectrum", as well as working as the supervising composer on the series.[/left][left] [/left][left]I have also contributed to the Oblivion MERP project.[/left][left] [/left][left]I am primarily looking for paid work (sample libraries and equipment don't come cheaply!), however, as we are nearly finished with "The Seventh Spectrum", I am willing to consider work on projects without pay, especially since my game experience is fairly limited.[/left][left] [/left][left]I have several cues in varying styles available for anyone to listen to here:[/left][left] [/left][left][url="http://curtisschweitzer.net/?page_id=119"]http://curtisschweit...et/?page_id=119[/url][/left][left] [/left][left]Additionally, I try to post in-progress work/demo cues on SoundCloud:[/left][left][url="http://soundcloud.com/curtis-schweitzer"]http://soundcloud.co...rtis-schweitzer[/url][/left][left] [/left][left]You can view my IMDB profile here:[/left][left][url="http://www.imdb.com/name/nm3269331/"]http://www.imdb.com/name/nm3269331/[/url][/left][left] [/left][left]Please contact me at curtis.schweitzer@gmail.com if you are looking for a composer in the orchestral genre-- I am always looking for a new project to score.[/left][left] [/left][left]Thanks,[/left][left]Curtis Schweitzer[/left][left][url="http://curtisschweitzer.net"]http://curtisschweitzer.net[/url][/left][/color][/size][/font][/left]