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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Subscript

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  1. I read over it. It didn't really give me the information needed. It would be great if someone could just give me a simple example really quick.
  2. Yeah, I understand. I'm not really making a game. I am practising right at this moment. So I don't care about lag and so forth. I'm looking for some examples on how to this. Then I'll go from there.
  3. My bad about the double post, it gave me a database error both times. Didn't know it posted them. My appologies.
  4. Alright, so I've been working with Java for quite some time and I'm trying to branch of into sockets now. I know the basics of them you could say, I built a working multi client chat on my own with the help of the Java docs on their site, not copy and pasting from some tutorial on the net. So I have potiential I would say. Anyways enough with the rambling. I'm trying to socket player movement now, and I'm a little bit stumped. I was thinking about sending the x,y value of player to the server when a corresponding key is pressed and then have it send it back to the clients and add an image to those coords. Then I thought how unsufficiant that would be because everyone would have the same image and would not be able to implement a paperdoll system. I'm not too sure, all the help is appreciated. Thanks. --------Long story short--------- I need some help on implementing a networked movement system.
  5. Alright, so I've been working with Java for quite some time and I'm trying to branch of into sockets now. I know the basics of them you could say, I built a working multi client chat on my own with the help of the Java docs on their site, not copy and pasting from some tutorial on the net. So I have potiential I would say. Anyways enough with the rambling. I'm trying to socket player movement now, and I'm a little bit stumped. I was thinking about sending the x,y value of player to the server when a corresponding key is pressed and then have it send it back to the clients and add an image to those coords. Then I thought how unsufficiant that would be because everyone would have the same image and would not be able to implement a paperdoll system. I'm not too sure, all the help is appreciated. Thanks. --------Long story short--------- I need some help on implementing a networked movement system.
  6. Alright, so I'm trying to make my bullets move towards the rotation. This is my code for it. [code] function shoot(event:MouseEvent) { var bullet:MovieClip = new bullet_mc(); addChild(bullet); bullet.x = player.x; bullet.y = player.y; bullet.rotation = player.rotation; bullet.addEventListener(Event.ENTER_FRAME, moveBullets); } function moveBullets(event:Event):void { event.target.x += 10*Math.sin(event.target.rotation*(Math.PI/180)); event.target.y += 10*Math.cos(event.target.rotation*(Math.PI/180)); } [/code] Now the problem is, when I shoot right the bullets go down, when I shoot left the bullets go up, when I shoot down the bullets go right and when I shoot up the bullets go left. Appreciate all the help, thanks.