Markus Hanka

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About Markus Hanka

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  1. Making money on games?

    Developing games might be considered by a lot of people as a dream job but it is none the less a job. Everyone wants to have a secure income. It is a big risk to do something completly new and innovative. A risk most people don't wan't to take when having to provide for a family. As long as there are enough people buying sequels, these games will be made. Don't blame the publishers and even less the game studios. This has nothing to do with a lack of integrity. You are still going to college living a relativly carefree live (though you might not know it). Easy to occupy the moral high ground. If you have a lot of money you can try do go indie right from the start. Though I don't recommend it because there is a lot to learn at those "profit oriented" gamestudios.
  2. Good title?

    one more: Fantasteugenics
  3. Good title?

    The Magic In Breeding
  4. Any success stories of internet teams?

    It is really hard to find someone you can trust over the internet. How can you be sure not to get ripped off? Contracts? This gets complicated when people are from different countries. Additionaly there are too many idea guys. They have no experience at all, don't finish their projects, aiming far too big. Sorting these people out takes time. Usually you have to pay people for working on a project that is not based on their own idea. For me as an artist I feel the most assured if a programmer/designer is paying me. Ideally he knows what he is doing, finished a few games, knows how to make money out of it, works with placeholder graphics and sets a exact schedule with multiple deadlines. But I wouldn't mind to share a project with someone, sharing the revenue. It would be nice to work with someone in synergy for 2 or 3 months and selling the game afterwards for example on By the way, what is going on with I can't login since i signed in. I wrote a mail. The answer was vague, something about architectural changes which will take a few weeks. So in the past weeks I wrote to some guys and received some inquiries but often enough these people just stop sending emails at some point and I have no idea what is going on. Have they found someone already, are they cancelling their project or did they die? I have a lot of experience and I am at a point where I have the feeling that I know exactly what I am doing. I also consider my rates reasonably priced for a freelancer. When I worked at a company, making games together with professionals, sitting in the same building, getting a salary and so on, everyone was determined and behaving decently. No bullshit. But over the internet? I still do not know if it is the internet or the people but so far I feel somehow disappointed. Well, I still hope to find someone to work with over the internet, building a trusting relationship and making financially sucessful games.
  5. Age discussion

    Hello, I think with your skills you would be a perfect fit for a small mobile or browser game developer. And if you can show a finished game you can expect to get paid right away. Or at least settle with a fixed date to decide about your future and a decent wage. Likely you will earn less money as at your current job but I can't confirm these horror stories about working overtime. I worked for over three years as an artist for a mobile game developer and I never had to do any overtime. And there was no nitpicking either. I was always thankful for critic even if it was unnerving. I noticed soon that in the end it made my work always better. It is important to be able to work in a team, especially in a creative environment. And for a future employer your age is a sign that you already developed a mature working attitude.