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kronus980

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About kronus980

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  1. Game programming help

    I've been studying for years, yet it feels like I know very little/nothing. At least for when it comes down to advanced stuff(things I find advanced at least). What would be the best way to familiarize myself with game programming? (i.e; Graphics/sound included.)
  2. Game programming help

    [quote name='Khatharr' timestamp='1357344325' post='5017571'] Working with a 3D world is more complex than working with a 2D world. You may want to try the easier of the two before you try to tackle the harder [/quote] Ehh..we'll see  I usually accept a challenge.   [quote name='Khatharr' timestamp='1357344325' post='5017571'] Design comes first. Build your design from the top down (in your head or on paper) and then start writing the code that will implement that design. [/quote] Right, and agreed.   [quote name='Khatharr' timestamp='1357344325' post='5017571'] Just use the documentation as a reference and you'll usually automatically memorize the stuff you use the most [/quote]   I've memorized a few small API's  I thought it was normal 
  3. Game programming help

    I've been studying programming for some years, and I'm well versed in C++ and Java. I know the very basics of coding in OpenGL, whilst currently learning OpenGL ES 2.0, and had a few questions: - Before programming a 3D world, I hear it's suggested to start off with 2D. Is it recommended to do so? And how much is it recommended?   - What parts of the game are to be coded first? (i.e; if it's a 3D game, the model loader? Or menus and getting them to work?)   - Is a mastery of an API necessary before using it? (i.e; Knowing most of it off the top of your head)   - And what is the best light linux IDE? I love Geany and I've yet to find something as conveniently packed with features whilst being this light.   Any knowledge on any of these topics would be appreciated.
  4. Specific Model Format

    [quote name='R1cochet' timestamp='1342943157' post='4961883'] I think .obj format would be suitable, it's very easy to import and has exporters available for it in almost all the applications. In DirectX9 you can load .X using the D3DXLoadMeshFromX [url="http://msdn.microsoft.com/en-us/library/windows/desktop/bb172890%28v=vs.85%29.aspx"]http://msdn.microsof...0(v=vs.85).aspx[/url] DirectX10 and 11 do not provide this. You can also use the AssImp library to import your assets. [url="http://assimp.sourceforge.net/"]http://assimp.sourceforge.net[/url] [/quote] I like .X and .obj. Hmm I may end up going with .X though. I will return here if I need any help thanks again.
  5. Specific Model Format

    Roger roger. Thank you!
  6. Specific Model Format

    Hello again, it's been a while since I've posted. I was originally programming in java but over the course of these months I've been studying more C and just a bit of C++. I would think I'm ready for graphics with games now. I've been wondering what is the preferred model format for beginners? And texture format? I would assume .bmp would be the easier choice for textures. But yes: -Direct X: What model? .X? .MD2-3? -Texture: .DDS? .BMP? Any advice/help/suggestions/tutorials would be appreciated. Thanks!
  7. Java is also nice! Deploy to web browsers as easily as desktop.
  8. Visual C++ 2010 and Physx

    I was wondering if someone could point me to a tutorial showing someone how to develop for physx on Visual C++ 2010? Thanks.
  9. Java Game Programmer

    Thanks again. I got the language to an extent.. but the API and book tip helps. Thanks again!
  10. J3D or JOGL API?

    Thanks guys. Yeah I hear that about J3D... So it's between jogl and lwjgl. I already have a bit of gl experience so it shouldn't be too off for me to use jogl.
  11. J3D or JOGL API?

    Which would be preferred? Or should I just go with LWJGL? I think it'd be easier to port with JOGL though..
  12. Java Game Programmer

    I want to thank you guys for the replies. I know the language at about a novice level, and those are great examples for me to start. What I need help with are handling resources, such as sounds, images, 3D models, and loading and playing sounds. I already have input covered. [quote name='IceBreaker23' timestamp='1325440029' post='4898711'] I think nowadays java isn´t a language for games. I am currently running a project for a simple action game in java with AWT, and the main menu(only a few buttons) is rendered with 60 fps only! I would recommend C# or C++. If you say: "But I want to learn Java" then you should start with the basics as boogyman said. Furthermore you have to be really patiently cause noone just starts game programming. First comes normal programming. [/quote] I find nothing wrong with java for games. The only difference I see in java and C/C++, is that java isn't officially supported on consoles, other than rumored performance differences.
  13. Java Game Programmer

    Where would be a good place to start learning java game programming?
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