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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

thakidd04

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About thakidd04

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  1. My strongest skill is java also, I'm ok with c++ but im leaving this up to the collective group... once there is a definitive amount of interested parties i will put it to a vote and set up a simple page and a repository on my github account. I have no artistic ability so permian_lizard you are MORE than welcome. if we can get a few more ppl involved we can get this show on the road.
  2. That's true video tutorials aren't the best way cuz it can be hard to keep up and you don't always know exactly what's going on but for some of us who can't just read some written tutorial for hours and remain motivated it can be a nice breather. They also work well as quick refreshers.
  3. [quote name='lonewolff' timestamp='1325642613' post='4899459'] I'd be interested in hearing advice on this, all the same [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] [/quote] i agree!! maybe wrong place but definitely right question...
  4. Ideally I would like to start small (for the benefit of the less advanced) and move on from there. Possibly a simple text based simon type game to start and then from there move on to something simple involving levels (zork ripoff maybe) and from there do a graphical execution of those two... i figure that's a good month or two of work. Although I absolutely welcome ANY ideas and if there is some way to set up a voting apparatus for ideas or languages that would be awesomesauce
  5. Soooo, I tend to lose focus pretty easily when I work on/learn something alone. What I would like to do is put together a team or group or whatever of novices/beginners and works on like some kind of interesting project. It would be a great way to keep everyone inspired and teach ppl about source control and collaborating with other programmers. If anyone is interested please let me know (comment, pm, w.e) and we can talk more seriously. BTW I'm looking for both noobs and OG's. This way we don't have a blind leading the blind situation... Mentors if u will...
  6. My advice follows in line with the others; the only thing i have to add is once you find a language you plan to learn with be sure to google as much as possible, use stackoverflow.com as much as possible but only after you have tried to find the answer on your own. a good source for intro learning materials are thenewboston on youtube that guy has tutorials for insane amounts of stuff. good luck!