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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Hi, it's basically a numbers game and you learn from talking to people that have launched successful games at conferences and such.   When I was head of marketing at a game studio recently I wrote a piece on how you measure the value of your game, and what metrics to track: http://gamasutra.com/blogs/BjornFant/20130424/191134/The_vital_metrics_we_track_for_our_games.php   I hope it's useful for you on how to think about the value of your game.   Freemium is usually the most profitable model, but it also needs lot's time to test and tweak the system to charge the right amount and at the right time.   Good luck!
  2. I think it's a good start.   Like mentioned above, it's hard to know what the next plot is. What is the lawless land, and just because it's lawless, why are they out to get you? Are the dragons useful in some way and are they evolving, or are they just luggage? Why are you protecting them? What is your motivation or drive?   No that you've written the first scene, try writing the last one. That will help you fill in the blanks in between. :)
  3. What kind of strategy game are we talking about? Build troops and conquer (star craft) of more of a manage resources game (sim city)?   I like the ideas from Stormynature.   Some addition to that could be   - preperations for a deep space colony expedition - An alliance gone bad - a love story
  4. Hi,   I would really like your feedback on a platform I just released in Alpha. Gruntmutter is basically Twitter for RPG characters and much more.   Background: Basically every roleplayer I know makes up long stories about their characters, details about their game world and drawings of their epic weapons. Some play LARPs, others in online MMORPGs and some on websites that offer campaigns of turnbased RPGs.   At Gruntmutter you can build your character's story, interact with other characters in your guild or fellowship, keep a chronicle on your sucessful quests and even play fullblown rpg campaigns.   If there is a demand for it I might build an API that allows other games to post updates (mutters) to the system to share character progress.   It's also fine to create fake accounts for Game of thrones characters etc and post mutters just for the sake of laughter.   I have no idea where this will end and what the platform's primary feature will be. This is where I need help. Please try it and give me your feedback on where you think this can be useful. It's currently in invite-only, and I'll invite 50 people as a start, to not clutter the system. Every person invited will also have the chance to invite another 5 people. This system is based on friends so there is no point otherwise.   So. Send me an email at invite@gruntmutter.com to be added or just give me your feedback on the idea in this forum.   And remember; it's in Alpha. Bugs will appear. Appriciate if you send'em to me. Thanks!!        
  5. Thanks guys. Testning is a must and I really like the idea of starting simple and expanding with new features and abilities as the game grows. Any ideas on similar games I can try?
  6. Hi All, This is my first post in this forum so bare with me if I don't know the culture just yet. I'm playing with the idea of creating an online card game, like Magic the Gathering (I know, I'm not the only one in this forum thinking about it) My main concern is not related to technology, but how to balance the game itself. Do you guys know any good pointers to start gotchas or other good sources of knowledge for card games or turn based strategy games? If there are any existing game system you know I'm definitely interested too! Thanks for any thoughts! Björn