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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Jampol

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  1. Awesome l2ob122 what language are you learning?
  2. So I started building my first game a text RPG over the Christmas holidays in Python:   https://github.com/JamPol/FirstAttemptProgrammingPython/blob/master/RPGBox.py     I've decided to switch over to C++ for various reasons. I'm looking for other complete beginners since I feel chatting and sharing what is learnt is the best way to learn. I've decided to become serious about making games and not just thinking about making games. I'm tired of coming up with ideas for the "ultimate project" and then realizing a reasons it can't be done. I just want to program game after game and work my way up. I'm not really much for voice chat but there's always the messaging system on gamedev.net, Steam, e-mail, Facebook, whatever works.   I don't believe there's any sort of chat section on Gamedev.net if anyone has any other suggestions for beginner friendly chat areas on the web, let me know. Thanks!   Also comments on my code and how it could have been improved would be greatly appreciated.
  3. So sometimes I wish to game in the living room which is on the opposite side of the house from my office. I was hoping there was some software that I could use to stream through the local network the picture of what's happening on my desktop over to my laptop, and have control using my mouse/keyboard of my laptop. But I haven't had any success finding any software like this. So is it possible to have my desktop computer do the work and stream to my TV or laptop on the opposite side of the house through the local network?
  4. Can't program for two weeks, need to focus on studying for A+ certification
  5. Can't program for two weeks, need to focus on studying for A+ certification
  6. Was able to write a program to display an image last night, very proud moment. Today I'm more focused on getting everything that must be done in my life out of the way so I can have a more focused mind.
  7. Was able to write a program to display an image last night, very proud moment. Today I'm more focused on getting everything that must be done in my life out of the way so I can have a more focused mind.
  8. Was able to write a program to display an image last night, very proud moment. Today I'm more focused on getting everything that must be done in my life out of the way so I can have a more focused mind.
  9. Nice to finally have a full day of programming accomplished
  10. Much appreciated.
  11. Just put together my first while loop, also it's bloody cold right now (-27)
  12. What are the best resources on the web for finding everything from little tidbits of code to fully working games? I would like to have some insight on the formatting/trends/layout that others use.
  13. Alright that makes sense, thanks for steering me in the right direction. I'll start experimenting with typedef tonight.
  14. Alright so for a rough example: typedef int volume_soup; volume_soup amount_soup; changing the integer representation from volume_soup to amount_soup for the rest of the code until told otherwise, correct?
  15. I've got a feeling that I'm wrong on this subject, so here it goes. From what I've come to understand from Google is that typedef doesn't affect the compiler in any way, it's for telling other programmers (and possibly a reminder for yourself) that the (int, var, ect.) is brand new to that section of code and hasn't been pulled from anywhere else in the project. Am I close?