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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Pingying

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  1. Back to the good old "which language should I start with?" After some searching, I found out that there are 2 ways to make a game. 1. Start from the scratch. Build a unique engine from the void. 2. Build the game from engines/framework (not sure which one is the right one) such as UDK, source. I decided to stick with option 1. Now I ask you to correct me if I'm wrong. The next steps are: 1.Learn programming logic 2.Chose a language 3.??? I'm not sure if step 1 is necessary, I've been told that I learn step 1 while I do step 2. About the language, I can't really tell the diff. between them, so I just can't choose one. Should I learn Java? C#? Or LUA is the chosen one? I'm walking on the fog here, I want to learn how to make games. Alone? With my mates? Work for a company? The answer for now is "Alone". But I don't wanna be stuck with myself forever. So, which one?
  2. [size=3]Hello again Sorry for the delayed answer, I was out of town. Again, my objective is "[/size] [left][size=3]I want to make games. I don't care if its my own game, or work for some company". I guessed C++ would be the best because all the games I've seen so far (both indie and company ones) are made in C++.[/size][/left] [left][size=3][font=helvetica, arial, verdana, tahoma, sans-serif][color=#282828]About the own engine. Lately I've seen a lot of unique engine great games. With 1 minute of thinking I can come up with these unique-engine games.[/color][/font][/size][/left] [left][size=3][color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]Maplestory, Tibia, Liero, Little fighter, Starcraft, Warcraft, Minecraft.[/font][/color][/size][/left] [left][size=3][font=helvetica, arial, verdana, tahoma, sans-serif][color=#282828]Minecraft in special is made by one guy, and yet it's still better than a XNA game, made by one guy too: Terraria. That's why I thought making engines are worth.[/color][/font][/size][/left] [left][size=3][font=helvetica, arial, verdana, tahoma, sans-serif][color=#282828]I'm completely new like everyone making topics in this category. I'm just not sure about the language I should start to learn because for e.g, I don't wanna be stuck with terraria-like games if I learn XNA. This happens mostly because I have no idea how this area (programming) works. Neither do I know how to learn and which communities to be in.[/color][/font][/size][/left] [left][size=3][color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]I'll use CG as an example. I started at videocopilot.net. I learned about how videos work on it, then stopped learning AFX after a while. Then I found some good websites because I knew what to search with my knowledge from video copilot. With my searches I got good knowledge at tracking, 3D stuff, lightning, rendering. Ended up that I know how all the CG area works, I can lead someone to the right way if the ask me something, just like JBadams, seraph and everyone else that posted here, but in the programming area.[/font][/color][/size][/left] [left][size=3][color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]So, how do I start at programming? Is there a "videocopilot" where I can learn how the area works. This example is good because video copilot teaches after effects, which is what I (wanted to) get extremely good at. I would like to start in programming with something that I would use to make the games. That's why I'm unsure about engines and languages. I don't want to be stuck with games like Terraria because I learned C# for 6 years. I want to make my Little fighter, my Tibia, or work on a warcraft game with some people.[/font][/color][/size][/left]
  3. I took a walk on the gamedev forums, there are a lot of questions about what language to learn, xna or own engine... I feel embarrassed for asking this stupid question, because I'm just another beginner opening another topic about the probably same question that comes around "for beginners" every 5 minutes. I will try to make this question different from the other ones. I like understanding how games works more than playing it. I watched livestreams of people making games. I liked it. I watched some tutorials about Java and C. It feels good to write the code. I will not quit, like many other beginners, once I step upon math or language problems, or because other reason. It makes me mad when I give tips to someone and then they quit after a while. I will not do this. So what do I want to do with programming? I want to make games. I don't care if its my own game, or work for some company. I have no clue how the jobs in this area are, I don't know if the payment is good, don't know where I have to be (like forums, websites, blogs to read) to get into the area, know the terms (like framework). I was hoping you could answer me this. Ok, so after reading stuff on the internet, I concluded that based on what I wrote above, the right language for me is C++. As far as I know, C++ can be used both for indie games (little fighter, liero, tibia, many many others) and to work for companies (call of duty series, blizzard games). I also have the mindset that using other game engines is BAD. I do not like (with my mindset) UDK, XNA. I don't know why, maybe because it's limited, I can't do w/e I want. I was hoping you could change or enforce this mindset (or thought, not sure which word is the right for this situation, pardon!) Thank you in advance.