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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

SmashGames

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  1. From the album Roguelands: a 2D DayZ

  2. From the album Roguelands: a 2D DayZ

  3. From the album Roguelands: a 2D DayZ

  4. Hey it would mean the world to me if you checked out my game. It's my 10th game made with unity.     [B][url]http://www.kickstarter.com/projects/seanyoung/magicite-a-multiplayer-rpg-platformer?ref=activity[/url][/B]   "The Overworld has been decimated by the Scourge, a beastly and shadowy plague of monsters. Survivors of this calamity took refuge deep underground and have created an entire new world by harnessing the new found power of Magicite. This network of underground passageways is known as Deephaven, a magical and wondrous place teeming with life."      
  5. [URL=http://s285.photobucket.com/user/Seanzzilla/media/newArt_zpsd90904b5.png.html][/URL] ----------------------------------------------------------------------------------------------------------------------- [B]Hey! Magicite is gonna have a kickstarter and greenlight soon![/B] Check out the INDIEDB page for more info and feel free to follow it :D [url]http://www.indiedb.com/games/magicite[/url] ----------------------------------------------------------------------------------------------------------------------- [URL=http://s285.photobucket.com/user/Seanzzilla/media/towns_zps3c9cf4a0.png.html][/URL]   [URL=http://s285.photobucket.com/user/Seanzzilla/media/aaaa_zps76831a64.png.html][/URL]   [URL=http://s285.photobucket.com/user/Seanzzilla/media/a11_zpsc547fe39.png.html][/URL]
  6. I've been working on a new RPG game for iOS and Android. Here's some art I've been messing around with the past few days. Please let me know what you think of it!    [url=http://s285.photobucket.com/user/Seanzzilla/media/aart_zpsda4cf9ff.png.html][/URL]   The game will feature a ton of characters to unlock that can be a part of a "class tree" as shown below. I plan on adding more obscure class trees that can include classes like a Bard or a Monk.    [url=http://s285.photobucket.com/user/Seanzzilla/media/techtwees_zpsf241689b.png.html][/URL]   Each class will have 6 unique skills that a character can choose from, and each character during combat will only be able to have 3 active skills at a time. Characters will be able to achieve up to level 99 in each class, becoming more powerful and unlocking achievements. I plan on including a merchant that can provide gear upgrades, too.   Here is a VERY ROUGH concept of the gameplay. [url]http://www.youtube.com/watch?v=FN96X7NujaE[/url]   Please share your thoughts! I'd love to hear your take on this class system and any pointers or criticisms you may have.
  7. Think of a 2d skyrim/runescape single player randomized procedural generated roguelike for iOS & Android. You not only have combat skills but a ton of other skills like mining, smithing, crafting, herbalism, fishing, woodcutting, etc.  ROUGH CONCEPT You go out and explore randomized dungeons, grassy plains, caves, etc(Similar to a roguelike) all filled with monsters and trees to cut down, veins of iron and copper to mine(Like runescape). The more you do a certain thing the better you become at it, just like skyrim and runescape. You have a "home base" or a plot of land for you to return to after adventuring and you place blocks to build a home. So essentially it is an RPG that has zero story but focuses on building your home, exploring dungeons, looting, and improving your stats. I could have leaderboards for each individual stat, too. So what do you think? I thought it would be a decent idea for a casual(or not) mobile rpg game that could be picked up and played for 2 minutes to an hour each sitting. Please give me any suggestions or concerns or pointers you have!
  8. Druid   Engineer   Pixel Kingdom on Google Play: https://play.google.com/store/apps/details?id=com.SmashGames.PixelKingdom   What should these new units do?
  9.   https://play.google.com/store/apps/details?id=com.SmashGames.PixelKingdom&feature=search_result#?t=W251bGwsMSwyLDEsImNvbS5TbWFzaEdhbWVzLlBpeGVsS2luZ2RvbSJd   Finally finished after 3 months of developing. I used the Unity3D engine.
  10. Very creative and inspiring. Keep up the good work!
  11. I've decided for the pirate to use bombs. He drops one every few seconds or so. enemies that run into the bomb activate it and cause an explosion of AoE damage. I can have special gear for him to increase the rate at which he drops bombs, too.    The Gladiator I still don't know what I'm going to do...
  12. Thanks for the great ideas and compliments!
  13. I just made a Gladiator and a Pirate for my upcoming game, Pixel Kingdom! This brings the total of units to 15 for launch day. Here's some info on what I've got so far I'd love to hear your ideas! Let me know what you think the Pirate and Gladiator should do. Btw they are unlocked with the following achievements: [Unlock Pirate] - Find 100 Treasure Chests [Unlock Gladiator] - Survive 100 Waves in the Arena Warrior - Cost: 5 Archer - Cost: 10, ranged attacks. Rogue - Cost: 10, 30% chance to dodge attacks Wizard - Cost 20, ranged attacks, AoE  Knight - Cost 20, high HP, decent Knockback Cleric - Cost 15, Heals unit in front  Monk - Cost 10, High knockback Berserker - Cost 40, High ATK, 30% chance to summon lightning for AoE damage Paladin - Cost 40, High HP, heals when attacking, can AoE heal Necromancer - Cost 60, Summons skeletons to fight for you Ninja - Cost 20, High ranged ATK, with teleport ninjutsu gear you can tap on him to change lanes Dragoon - Cost 5, 30% chance to crit Champion - Cost 80, High ATK, HP, Creates light wave that shoots down the lane Pirate - ??? Galdiator??? Here's some gameplay: https://www.youtube.com/watch?v=zH5rlCct8qA https://www.youtube.com/watch?v=tF9YyXpbh8k Give me more unit ideas!
  14. [url="https://play.google.com/store/apps/details?id=com.SmashGames.GalaxyNinjas&feature=more_from_developer#?t=W251bGwsMSwyLDEwMiwiY29tLlNtYXNoR2FtZXMuR2FsYXh5TmluamFzIl0."]https://play.google.com/store/apps/details?id=com.SmashGames.GalaxyNinjas&feature=more_from_developer#?t=W251bGwsMSwyLDEwMiwiY29tLlNtYXNoR2FtZXMuR2FsYXh5TmluamFzIl0.[/url] [IMG]http://i285.photobucket.com/albums/ll56/Seanzzilla/artt.png[/IMG]