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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

tv's_frank

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  1. Thanks Tom! Your site is great btw. I should probably clarify some things. The university I am going to is the state university and I am taking the online version (if available) of classes due to time contraints, so it's not an online degree is the sense of something from Phoenix, etc. I will be speaking to my counselor about this as well I just wanted to probe for some opinions beforehand. I don't really have an ethical dilema with the tuition reimbursement. It's made available after two years of service and there is a penalty if I quit within a certain time after being given the funds. The benefit is for career growth and does not have to be related to my current job so I am within their rules. I'll give the decision grid a shot. I guess my problem is one of both impatience (for wanting out of my current career and to start earning more) and insecurity. None of the pre-req courses I've taken involved projects, everything was basic stuff like data structures and discrete math. Most of them were really run by assistants. What it comes down to is should I bother taking an extra year (that could be spent getting job experience or building up my portfolio after a BS degree) getting a master's if my ultimate goal is to work in the games industry?
  2. In 2006 I finished college and got a BS in Biochemistry. For the past 5 years I have been working in medical research and have been completely unmotivated and bored. Why I picked this path in the first place was probably poor judgement on my part combined with unexpected life changes (i.e. I wanted to go to med school but had a kid while in college....). I've gone back to school to pursue a degree in comp sci and have completed all the necessary pre-reqs for graduate school. I've run into a problem with the letters of recommendation requirement for the grad program. Since I also work full-time (and am now up to three kids!), almost all of the comp sci courses I've taken were online and there is not one person in my current field that knows a thing about computers. The college states that the letters need to come from someone who is qualified to assess you abilities with the field. I have no idea who to turn to for letters. So my dilemma is this: do I just finish the BS degree and get a job or should I do enough of the undergrad courses to get in with professors and have the letters for grad school. Finishing the BS degree would be a bit quicker. I would be happy either way as long as I am working in the industry (games or medical software or whatever). I should also add that at my current job I get tuition reimbursement so most of the courses would be free. Thus I would like to stay at this company for as long as needed to get the reimbursements.