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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About NoisyApe

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  2. [media]http://www.youtube.com/watch?v=YVw7eJ0vGfM[/media] infectious.. but watching that video will ruin it for you
  3. 2pac is king Common is king http://www.youtube.com/watch?v=NRWUs0KtB-I&ob=av2n http://www.youtube.com/watch?v=C99iG4HoO1c
  4. You know it's only like $200 for a nice camera..
  5. There's a lot of good, cheap foods out there if you're willing to find them and put in the time. Buy a ricemaker and a couple bags of brown rice/beans and you're set for the apocalypse. Just put enough sriracha on the rice to make you forget about the blandness. Pasta is cheap, too. You can buy a lot of pasta for very little cash. Bananas always seem to be the cheapest fruit I find. Cigarettes are cheap too, only 8 bucks a pack! Also, if you eat [url="http://chetday.com/mindfuleating.htm"]slowly[/url], you'll get full faster and enjoy your food more.
  6. That was a very cool video, I like his ideas and he's a good presenter.
  7. [quote name='Tom Sloper' timestamp='1330128712' post='4916389'] [quote name='NoisyApe' timestamp='1330114279' post='4916315'] "Hello?", isn't that all you're supposed to say? Am I missing something? [/quote] This question begs the question: why do you ask this question? Is somebody giving you grief for how you answer the phone? If so, who is it (a family member, your boss, your girlfriend?), and what does that person say? [/quote] No one gives me grief directly, so I can't really say anyone gives me grief. I give myself grief over the lack of flow in my telephone conversations, which usually stems from the opener. When calling someone it's pretty easy because I know the point in mind, but when someone is calling me I rarely know what the point of them calling me was, so I am very short, not because I'm trying to be rude, I just know they have a reason and until we get to it I feel like I'm being short, and so I create grief for myself.
  8. "Hello?", isn't that all you're supposed to say? Am I missing something?
  9. Sing your music as loud as you can, and listen for the music within the music! and stay away from drugs!
  10. How about an off-topic, mostly unmoderated, only visible to members forum where pretty much anything goes? I go to a forum that has this and the pure stupidity in there, the chop-busting and childish antics really brings the community together, it's developed a reputation and members that seem completely civilized in other boards turn into children in "the cave."
  11. There's something oddly satisfying about eating a Big Mac that looks exactly like a plastic toy.
  12. When things are 3 feet away from you, your eyes can hone them into HD, and when things are beyond that, you don't even see them.
  13. Chipotle. [size=6][font=verdana,geneva,sans-serif][i][b]CHIPOTLE!!!![/b][/i][/font][/size]
  14. [media]http://www.youtube.com/watch?v=N5etCbMTNCk[/media] THAT BASSLINE!!
  15. ..why care about what's smart and what's not?