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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Kevin Doran

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  1. It just seems many people suggest Mac for any creative stuff. Also, the place I want to study at uses Mac exclusively, so I thought it would be worth learning. And it is tight at the moment, but that is my intention for my next purchase in the long run. Also, I'm quite keen to learn Logic, and heard that it was proprietary software for Mac. I'm glad I'm getting this input, just want everybody's opinions. I know there is a long debate between Mac and PC, it just seems that Mac would be better at handling sound and the Adobe Creative Suite.
  2. Okay, let me just list my specs then. It's really nothing fancy, so no judging. PC: 2 year old ThinkPad - 64 bit Operating System, 2.20 Ghz Dual-Core, 4GB RAM Headphones: Senheiser HD202 Audio Interface: Focusrite Saffire 6 USB MIDI: Korg Micro Key (Had the AKAI MPK 25, but the drums aren't great and the keys are too limiting. Rather get the Micro Key and Kontroller) Guitar: Ibanez ART120 Guitar Modulator: Pandora Mini (I do all my recording line-in) Its not the greatest, but I know talent and skill trumps gadgets, so I'm trying to just focus on what I have rather than what I don't at this point. My next purchase will be a Mac to do all my recording on. I also use the Guitar Pro MIDI method. Find it really helps for getting the general idea across. Anybody have any recommendations for me? Or am I on track?
  3. Thanks for all the responses. The biggest problem I'm having with acoustics and that sort of thing, is that I'm not going to be in one place for more than a few months in the coming year, so everything I have is quite travel ready and all uses line-in at this point. Not ideal, but I get by. Is this a huge set-back? I have a decent set of headphones that I'm using, so I'm hoping that will get my through the next year or so. I'm really just trying to build up skill at this point.
  4. Hey again GameDev, I received great help on a previous question and am hoping that I can get some help once again. My biggest concern now is what software and hardware I should be using to do my compositions and such. Currently I am using Ableton Live (It came bundled with my Audio Interface), a Focusrite Saffire 6 USB for line-in and Akai MPK Mini for MIDI interfacing. Is this a fairly decent setup? I'm not exactly sure what start-up freelance composers out there are using and where I should head to from here. For example, should I buy the Suite version of Ableton and go ahead with it? Or should I look into Logic or Reason? I know this is one of those grand debates with differing oppinions, but I really hope I can get some useful responses. I just feel like I'm not quite getting out of Ableton what I was looking for, but then again, it is a free version, and I guess I can only expect so much. But maybe others have used it with success and I'm just not quite skilled yet? I realise one of the best things to do would probably be to do a form of internship, but as I am somewhat isolated, I'm hoping that this forum will help me make some informed decisions. Thanks again.
  5. Thanks for the feedback, it means a gret deal to me. In response to your question "got degree? In college? Planning to get degree?" I am planning to and study in London later this year. I reside in South Africa where the game development scene is small, and very little attention is paid to the audio The thing is, I need a portfolio to apply, and that is partly why I have asked this question, as I'm not entirely sure where I should start and what I should include. I would also just like to start getting some of my stuff out there and start contributing to the game dev scene.
  6. Hey GameDev, I'm fairly new to the world of sound design for games, and I was wondering where I should start? I thought it would be a good idea, for practice sake, to record some generic sort of assets for people to use for free. Post in on a site like freesound.org or some such. I don't quite feel confident enough to commit to a project or team yet, so I just want to create some stuff and get response from people to see if I'm headed in the right direction. I just want to know, what assets should I create? Is there some website where they have an in demand bulletin board, or do I just go ahead and record the world around me and create sound effects at random? Any help would be awesome.