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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Hello I am working on a text-based rpg, using C++ and I have some trouble with std::vectors. I've created a vector in my namespace called "Initialize" , in its header. In "Initialize.cpp" I add objects of the type "Items" to the vector using push_back. I want to know how I can access the objects in my vector I've created in my namespace "Initialize" from my Item-class.   Example: GetItemName(Diablo::Initialize::existingItems[1]) //GetItemName returns the name of the object it receives. // This doesn't work since I have to include "Initialize.h" // which gives linker-errors. The problem is that if I include "Initialize.h" to be able to access the vector defined in "Initialize.h", i'll get linker-errors since the the vector will be defined both in my "Initialize.h" and in my "Items.cpp".   How can I declare my vector so that I can easily access from other classes etc.?
  2. Guys, you have all been really helpful, thanks alot! Will start using sfml tonight :)  
  3. Thx all! Decided to look into sfml. Seems like it's not compatible with VS2012? Do you use VS2010 or is there an easy way to make with work with VS2012? Or is it just better to use VS2010 when working with sfml?  
  4. Hi all! I've been studying C++ for a while now and I want to start with 2d-programming and then work my way towards 3d-programming (heard opengl is a good way to start). I have some background in C# and XNA where I have programmed couple of small games such as Asteroids, Pac-man and a 2d-platformer. I've heard alot about SDL and SFML but can't really decide which one to choose. The main goal is to learn more C++ through game-programming. Any recommendations from you guys? Would appreciate if you could share your own personal experience and perhaps some good tutorials etc. Sorry for my english btw, it's not my native language :)
  5. Decided to work with Code Blocks till I find a fix for this. Only thing I find when I google this matter is my own topic [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img]
  6. [quote name='Endurion' timestamp='1341164318' post='4954582'] Did you maybe assign a keyboard command to the key by accident? [/quote] I just checked there. I have reset the layout even tried assigning it to another command (like ctrl + shit + 0). It seems like I can input all other symbols besides "}". I'm really frustrated. Was planning to write codes couple of hours tonight...
  7. Tried a different keyboard and the layout is swedish (SV). This is so odd... all other inputs works in visual c++ besides }
  8. reinstallating visual c++ didn't help. No one knows a solution? :/
  9. Nothing happens when I try to type the character in. I can paste it in but I can't keep doing that when coding..reconsidering reinstalling visual c++ atm..
  10. Basically what the title says. I can't typ the "}" curly bracket. The "{" works fine, nothing wrong the the keyboard button either since I can typ it here obviously Tried googling it with no result. Using swedish keyboard btw but that shouldn't matter.
  11. Hello Ethan! I'm pretty much in the same situation as you are, tho i'm 20 years old. I'll be taking couple of OOP, C#/C++ programming courses till next autumn when i'll try getting into a game development school. I cannot teach you but we can perhaps develop our programming skills together? Easier to start doing something with somone else than on your own.
  12. [quote name='Matt-D' timestamp='1340814248' post='4953369'] As for C++, take a look at these recommendations, pretty well-researched: [url="http://www.parashift.com/c++-faq-lite/how-to-learn-cpp.html#faq-28.4"]http://www.parashift...p.html#faq-28.4[/url] [url="http://stackoverflow.com/questions/388242/the-definitive-c-book-guide-and-list"]http://stackoverflow...-guide-and-list[/url] [/quote] Thx, will look up the books. Have a new question tho. Is it essential to read several different c++ books when you finished reading one? Or are there books which covers everything?
  13. Hello! I recently started programming and have got a bit familiar with C++. I am also new to this community but i'm here to stay I was wondering if the programmers out there could recommend me decent litterature about programming (C++, engines/libraries, AI etc.). I have decided to spend about 14 months teaching myself programming/game development before attending a game developing school. And if you have time I wouldn't mind a guideline (like which books I should pick up after learning my computer language).