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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

cirenehc

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  1. Anyone have any comments on which flash 3D library to use? (better rendering?) Between Alternativa3D, Flare3D and Away3D
  2. Hello everyone! I'm trying to make a web based RTS game that's either isometric, or 3D with a fixed camera angle. I'm currently torn between using Flash or Unity3D (or webgl?), and I would want to hear you guys opinions on which is the best technology to use. What I imagine to be the Pros of Flash: - [b]no additional plugin install [/b](If I use Unity3D, I fear that many players will turn away due to the additional plugin required... I heard that they are planning to integrate Unity into Chrome and flash, but I'm not sure how long I need to wait for this to happen) What I imagine to be the Cons of Flash: - I haven't seen any 3D RTS coded in flash, so I'm not sure if flash can handle all the 3D renderings as smoothly. - It's slowly getting replaced by other web technologies Any suggestions/comments would be great!
  3. [quote name='stormwarestudios' timestamp='1327414570' post='4905783'] If you're building a game for the browser, then there are two major factors you need to key in: 1) You'll have to master JavaScript 2) Putting all your logic in the front-end makes your game significantly more hackable. There are alternatives to #1 (ActionScript being one of them; I feel this is a technology which is losing traction to HTML5 so can't recommend going this route). Google's Native Client would also be a good bet, since C code becomes reusable; this, however, is even more bleeding-edge than HTML5 game development, and its future is highly uncertain.[/quote] Native client currently supports Unity3D, that's why I'm looking into this as well. I'm also quite proficient with Javascript and other web technologies (canvas, websocket, etc). FYI I'm currently doing a PhD in web security Secondly, I've looked into HTML5 game engines, and non of the free ones look "visually" appealing to me. I am very interested in TGE, so please give me some details on this. Thanks
  4. Hello everyone, I'm not new to programming, but I am a newbie to game development. I took an undergrad course in computer graphics (not long ago), so I have a very basic understanding of how games are made. It's been my childhood dream to create a game, and I think this is a good time for me to start chase after that dream. The last time I've been to gamedev.net (like a few years ago), I remembered there was a subsection on the forum for isometric games. I could not find that subsection this time around, so I decide to post my question in the second most appropriate section (i.e., here). Long story short, I have a game idea in mind that I want to implement. And I have 2 requirements for this game: 1. This is going to be an isometric-like game. I used to word "like" because I'm also fine making a 3D game with a non-moving camera, which looks similar to an isometric game. 2. I want this game to run in a web browser. - I was thinking of using Unity3D or html5 for this, unless someone give me a good reason to use flash (i.e., it's 100x easier to make it in flash). Keep in mind that I have no experience in Flash Can anyone give me some ideas of what technology I should use (game engines, etc)? And what are some good resources for beginners trying to make isometric-like games?