Ezio A

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About Ezio A

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  1. Thanks for suggestions, I will take a look at that lib, the max sdk doesnt seem very friendly to me [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
  2. Which is the best way and format to export level/characters with polygons and textures, made in 3dsmax, directly to load in opengl or direct3d? (after making a proper loader of course) The .max format is a mess and I dont understand it, I saw that also, but I dont know how its made: [url="http://www.multirender.com/showcase/tools/3dsmax-pipeline/"]http://www.multirender.com/showcase/tools/3dsmax-pipeline/[/url] Thanks