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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. RT @andrearene: If you missed the amazing reaction from @MichaelPHuber about #Shenmue3 then you NEED to watch this: https://t.co/e1jQLmgIgx…
  2.   So from that question using parts of TheChubu's response we can parse the question:   Is there a wrapper for OpenAL in C++?   If yes     OpenAL is viable else     OpenAl is not viable     Also screw AAA games...  
  3. My heart says it's Christmas, my brain says #gamedev. I got a bum ticker.
  4. Winter hasn't even officially started in my hemisphere and I cant help but feel it never ended from last year. I'm not talking about being trapped by snow though. I'm dealing with a project. It won't shut up It, won't leave. I ask myself why it stays because surely talking to ones self is healthy. So far the voices in my head have provided logical reasons (their words) for this thing to still being around. It hasn't properly been play tested. It's you first project, its gonna suck. That menu item is unacceptable. I'll fix that bug thing next time I'm in that code area. OMG! This thing is so lame your going to embarrass yourself. MOAR features! It's was suppose to be a simple puzzle thing. I personally should have been done with it by now and am disappointing to still be screwing around. But...it's my nature...I complete everything the last minute. I said this thing would be done fall 2014 to my friends and family. So by my nature I have until December 21st...F%$@.
  5. RT @spazchickens: We released http://t.co/zVOJINyNkG beta, Try it out and tell us suggestions on what you would like to see :) #gamedev #i
  6. So I've made a game.  It works great on my phone and on emulators.  It even closes properly.  So to complete the package I'm trying to give the back button the functionality the user would expect.  But FML.   I start with:       public class Activity1 : Microsoft.Xna.Framework.AndroidGameActivity     {         TempleMain game;         protected override void OnCreate(Bundle bundle)         {             base.OnCreate(bundle);               TempleMain.Activity = this;             Vibrator v = (Vibrator)GetSystemService(Context.VibratorService);             game = new TempleMain(v);             SetContentView(game.Window);             game.Run();         } and throw in            public override void OnBackPressed()         {             base.OnBackPressed();             if (game != null)                 game.BackButton();         } Nada.   Now, I'm thinking that AndroidGameActivity inherits from Androids Activity yet does not override Activity's OnBackPressed() thus not giving me proper access????....     Am I using activities wrong?  Game compiles and runs just fine.  And the home button does what you would expect without my help.  
  7. I notice people cry a lot here. (Everywhere actually, must be the fluoride.)   I do like the articles though.
  8. who has two thumbs and loves writing tutorials on how to play their own game... ...*crickets* #gamedev
  9. Still working on getting a first game released #gamedev #indiedev http://t.co/5QyjhJCFI7
  10. puzzling though how to finish this puzzle game. #screenshotsaturday - http://t.co/MKFc5SrIMj
  11. I'm a programmer with no artistic skill/patience with a friend who draws.  My friend is just starting to learn Gimp/Photoshop with a drawing tablet. She is still quite uncomfortable with the whole process as paper is her preferred medium.  We would like to use her art for a game though.  Is there any guidance you could offer for getting her art "digitized"?   Note that we do have a scanner that could conceivably copy her art. (residential quality)   I guess I'm asking is all art for games done electronically?  Does she need to suck it up and learn Photoshop (which is fine! We just don't wont to wait another year...etc. for her skills to translate.)