• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

260 Neutral

About PasiP

  • Rank

Personal Information

  1. Hello everyone, I have now released my 'Footsteps Bundle' which combines 'Footsteps One' and 'Footsteps Two' libraries together and brings you over 3800+ high quality footstep sounds on 19 unique surfaces to enrich the audio of your next game project. Surfaces included:  Dirt • Dry Sand • Dry Swamp • Forest Plain • Forest Plain II • Frozen Stairs • Grass • Grass Long • Grass Short • Gravel • Pine Needle Ground • Snow Deep • Snow Packed • Snow Scrape • Water Deep • Water Shallow • Wet Swamp • Wood Scrap • Wooden Stairs You get the sounds in two formats: 96 KHz 24 bit and in 44.1 KHz 16 bit, for more convenient ways of utilizing the sounds in games and other media.   Price: $55.80 incl. vat   BUY THE BUNDLE HERE  
  2. Now you can get my libraries in both 96KHz 24bit and 44.1KHz 16bit formats. When you buy a library you can choose which version to download. You can also download both of course.   At the moment only available through my A Sound Effect page. This will be added to Sonniss later too.
  3. I don't currently have any car sounds for sale but I have plans to record some in the future. What car related sounds would you need exactly? :)   I don't currently have a low-fi version of the library for sale but I will try to make all the libraries available in 44.1KHz format soon if that helps? Or would you game developers prefer 48KHz? The price would be the same though since my prices are as low as I can put them.
  4. Hi everyone, My name is Pasi Pitkänen and I have just released a low-cost high quality sound effect library called 'Footsteps One'.     ‘Footsteps One’ is the first library of the series aimed at providing exciting and unique footstep sounds for your next project. All the sounds were recorded in quiet remote locations in Northern Finland.   This collection features the following surfaces: Forest Plain, Grass, Gravel, Pine Needle Ground, Wood Scrap, Snow Deep, Snow Packed.   Each surface comes with walk, scuff and stomp sounds with a lot of variations. Also included is bonus material like frozen stairs walk and snowscrapes recorded at various lengths.   Specifications: 28 stereo files at 96KHz 24bit and 44.1KHz 16bit HD quality 1800+ individual sounds 1.3GB(unzipped)   PRICE: $20 (excluding 24% tax)   BUY THE LIBRARY HERE     Other libraries that I have on sale: GLASSWARE RESONANCE BALLOONS SNOWBALL IMPACTS
  5. The bass guitar is not real. I used the 'Shreddage Bass: Picked Edition' by Impact Soundworks for this track. http://impactsoundworks.com/products/guitar-and-bass/shreddage-bass-picked-edition/   Thanks for listening! :)
  6. Hi all,  Just wanted to spread the word about the first 'The Audio Spotlight: Sample Developer Awards' that started today. Go vote for your favourite on each category!    More info about it here: http://theaudiospotlight.com/sample-developers-awards/
  7. We are proud to present: The Audio Spotlight Database! http://db.theaudiospotlight.com/ Now you can search for composers, sound designers, mixing and mastering engineers and sample developers from one place! When you need audio for your games you might wanna check this site out first before spending countless hours in the web looking for the audio people.  We will try to keep this as up-to-date as possible and hopefully this database will also make your lives easier. Check out the site and spread the word! Cheers, Zdravko & Pasi http://theaudiospotlight.com/
  8. Hi all, Here is a post-apocalyptic zombie song that I composed in Summer 2012. I also did a little mastering and applied the -16 LUFS EBU Loudness Standard specs on it. https://soundcloud.com/pasipitkanen/drop-dead
  9. Audio Design meets Audio Code by Jon Holmes. "Now that tools for game audio are improving it is imperative we don’t lose this relationship. Communication is one of the most important things when working as a team, and no content creation tool can replace that. Here are four dos and don’ts I've experienced that both sides can do to keep the bond strong." http://theaudiospotlight.com/news/game-audio-news/audio-design-meets-audio-code/
  10. Hi all, We are a new website called The Audio Spotlight focusing on spotlighting composers, sound designers and other audio professionals. Now we will also spotlight game developers, so we can bring you closer to the audio world and make your lives easier when you are looking for audio professionals for your game.    We would like to invite you to take part in our spotlight interview. The following questions are the same for everyone and are featured on our site every Wednesday. We have only one condition, that is that you have to have at least one game previously released on any platform (PC, Console, Web, Mobile) even if the game is free to play. This is not to limit anyone but merely to ensure that you know the development process.   All you have to do is to answer these simple questions: [url]http://theaudiospotlight.com/wp-content/uploads/2013/02/audio_spotlight_game_developers.doc[/url]   and then  1. Send the document with your answers to info[at]theaudiospotlight[dot]com 2. Attach a good promo picture of yourself and the company logo (if you have one) to the email  3. Provide links to your websites.   If you are willing and have time to answer these questions for us, we would be very grateful. You can always contact us at info[at]theaudiospotlight[dot]com if you have more questions.   Best Regards, Pasi Pitkänen & Zdravko Djordjevic [url]www.theaudiospotlight.com[/url]
  11. This company comes first in mind: http://www.binarisonori.com/
  12. So many SoundCloud links and so little time. I will try to find the time to take a listen to all of them at some point. :) Here is my account: https://soundcloud.com/pasipitkanen
  13. Hey all, We have released the Spotlight questions for the public, so you can download, answer and send them to us when you have the time. We really want to feature more sound designers! [url="http://theaudiospotlight.com/submit-your-spotlight-interview/"]Click me to get the questions and see the basic requirements for the delivery of answers.[/url]
  14. Hey all, Next Monday we will be interviewing Sample Logic about their Cinematic Guitars 2 product. We have already prepared some questions but we also want to know what would you like to ask them about CG2. So, write your questions to info [at] theaudiospotlight.com or in our [url="http://www.facebook.com/theaudiospotlight"]FB page[/url].