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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

iFengo

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  1. I only know basic HTML
  2. Where can I learn HTML5 from beginning to end? I've been using w3schools but I don't really like the way things are taught. Any alternatives ?
  3. What's the code to make text low opacity and removed when you type something in the box. The most notable example of this would be on Facebook where it says "What's on your mind?"
  4. Hello everyone! I was wondering how the FaceBook friend feature works. What kind of code would they use to make it so that you click the "+Friend" button and it sends the person a request, then it gives you access to their page?
  5. @ApochPiQ I already have a different concept but I need to know how these things work because it's important regardless of whatever website. Also, how do language on FaceBook work? Does someone translate everything into each individual language?
  6. I'm in the works of creating a social networking concepts. I have run into a few questions along the way however: 1. What is Facebook's ad platform, and how did they make it? 2. How does Facebook know your location and more so, provide you with relevant ads? 3. How does creating a login/signup page work? 4. How does Facebook make money? Thank you! *Please move to General Programming*
  7. I've been wanting to get started on programming, but every tutorial site I go to is very monotonous and boring. Are there any interactive sites that can keep me engaged to learn C++? [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
  8. In this game I play, if you hover over an opposing monster it shows their stats (such as attack, defense and speed.) What kind of code implements something like this?
  9. My apologies. I meant the founder of Mojang (I believe MC was a 2-man project)
  10. Hello! My name is Allan and I am 13 years old. Like most teenagers, I enjoy video games and have looked into C++, Java, HTML, CSS, PHP, C# and most other programming languages, but I don't know which one is more beneficial for me to learn (pursuing a career in video game design.) [b]Question: Which programming language should I learn first?[/b] I also have a huge interest in business, because I want to be a millionaire when i'm older. So my first thought would be to fuse my two loves and create a video game (e.g. MineCraft) but apparently the salary for a video game designer is around 88k when you've worked in the industry for 6+ years. So what is Mojang's job if he's a video game designer and is a millionaire.