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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About MrDojo

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  1. here you go http://www.youtube.com/watch?v=WYbeLBVG34I&feature=list_related&playnext=1&list=SPA68C1F33757B4A38 it gets hard very fast but if you keep your patience it will pay off!
  2. Interesting ideas Joshua_lux ; i'll provide some comments later on. @Loulou15, The player is free "to a certain extend" to roam the map freely in a way that provides and encourages exploration. Than again we are thinking of splitting the game up in several large areas rather than 1 seamless map (mostly due to technical reasons). By any means we want to make this game feel more open like "Stalker" (rather than corridor after corridor we see in almost every game).
  3. your on to something StormyNature, looking forward to your progress!
  4. @ MeaganD, The idea's of the labyrinth and the monsters reacting to the bellsound/tower are quite good. However I am not fond of the main character being a mother, nothing against them personally! ;). I find the idea of an old man much more original and appealing. @ Stormynature, I like your ideas allot, especially the one regarding the game world actually being one "bad dream". Maybe you can come up with some interesting ideas to complement that one. BTW, to come back at an earlier question: as off now we did not plan any interaction with NPC's besides the actual enemies. Well, killing the player is actually pretty "one-sided" ;) My biggest goal with this game is to tell a story trough it's immersive environmental and visual design, without actually needing interactive dialogs. Having said that, I still like the idea of the player finding "snippets", "letters" or maybe a "diary/journal" inside the game world to make the player feel more immersed.
  5. Hey Cassandra, It isn't too vague at all, keep on writing since im interested with what you can come up with. @ StormyNature, I like some of your ideas, feel free to let your imagination go since your on the right track. Although I am not sure where you have gotten the Umbrella (resident evil?) reference from. @ JefferyTitan, Some nice writing Jeffery but we are looking for a different setting/character and a more "vague" type of story. What if the main character was an old man and the entire game consists of his memory's ? @ March3000, Some nice ideas you have there, some of which we were already trying to implement into our engine (but it's not so easy ha!). @ DarkLink_ interesting idea for a game but it's not what we have in mind for this project. Your welcome to try again though! Now let me post an image of the "early Alpha build" allong with some pictures: Ingame Pic. [img]http://i44.tinypic.com/358urtc.jpg[/img] Some reference photo's. [img]http://i43.tinypic.com/zwf8s5.jpg[/img] [img]http://i41.tinypic.com/2r7wv1z.jpg[/img] [img]http://i39.tinypic.com/jpfvb6.jpg[/img] [img]http://i41.tinypic.com/8y57p0.jpg[/img] [img]http://i41.tinypic.com/k2fsxf.jpg[/img]
  6. Hey guys, Just wanted to let you know that we are still looking for a story... so keep the ideas coming! I will comment on some of the ideas presented here shortly + I will upload an ingame Alpha image/photo's to give you guys some inspiration. Cheers, Dojo ps. be free to let your imagination loose regarding the tower/complex (so it does [u]not[/u] have to be a church/bell related)
  7. [quote name='eugene2k' timestamp='1327957590' post='4907766'] Something like Amnesia then? [/quote] Think of Amnesia combined with S.T.A.L.K.E.R. and Silent Hill and your onto something ;P
  8. [quote name='eugene2k' timestamp='1327916840' post='4907572'] What kind of gameplay? [/quote] Hey there eugene2k, the gameplay will consist of exploration, puzzles and hiding. There will also be first person combat, yet limited to keep the focus on immersion/fear.
  9. [quote name='ManuelMarino' timestamp='1327823539' post='4907264'] so, you are asking a kind of writers massacre, hoping to get the wonder story for your game? no one will reply with a story, you need to ask the writer and pay for his/her art. [/quote] this thread is aimed at aspiring writers looking for a chance to get their name out there. We are a beginning indie developer so we do not have a big budget, hence the reason we are looking for a aspiring writer with talent and ambition. We are not asking for a script of any kind. A simple 100-500 word pitch is fine
  10. hey there, We are looking for a story to compliment our game setting. Below is a simple discription of the game which you will need to use in the story you are creating. Good luck and maybe you will get chosen [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] (creditted/payed eventually!) [i]" It's key elements are immersion, mystic, horror (scare factor), exploration... and total fear of the unknown. Aesthetically we are aiming for vast dense forests/villages filled with mysterious places and old industrial buildings, ready to be explored. Central to the game's design and story is the "Tower", a huge tower complex that emits one of the scariest ambience's noises ever, reminiscence of Silent Hill. "[/i] [u]this thread is aimed at aspiring/talented writers looking for a chance to get their name out there. We are a beginning indie developer so we do not have a big budget, hence the reason we are looking for a aspiring writer with talent and ambition. We are not asking for a script of any kind. A simple 100-500 word pitch is fine [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img][/u] ps. feel free to PM me if you have any questions. Early Alpha Ingame Pic. [img]http://i44.tinypic.com/358urtc.jpg[/img] Some reference photo's. [img]http://i43.tinypic.com/zwf8s5.jpg[/img] [img]http://i41.tinypic.com/2r7wv1z.jpg[/img] [img]http://i39.tinypic.com/jpfvb6.jpg[/img] [img]http://i41.tinypic.com/8y57p0.jpg[/img] [img]http://i41.tinypic.com/k2fsxf.jpg[/img]