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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

AoABros

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  1. Yay Just reached 300 total video views! And https://t.co/1dGkUXvR IN YO FACE
  2. Okay, and I do know it will take a lot and I do mean a lot of time to make one. I'm know going to lower my expectations for making an mmo and probably make a simple game such as a Mario styled game. But I need to learn how to program any suggestions on what language to learn? Remember this language needs to be capable of making a Mario styled game and any other games I might choose to make Thanks in advance -Alex-
  3. thanks for all the support guys, just reached 200 total video views! keep up the support and a lot more awesome content coming soon .TM
  4. sorry if this is in the wrong topic. It may be in the right one but it may not so if its in the wrong one I apologise in advance
  5. Hello, we are working on an indie mmorpg. Now I know what most of you are thinking, that is not going to work you need a huge team of people, well we thought this through and yes there is more of us not just me, any ways we though it through and were still going through with it and we have a lot of game mechanic ideas, concept art and of course my favourite lore. We've now come to the stage in development where we need to program and well one way to put this is that none of the team can program (some of us can program a bit) and as the title says we are definitely looking for programmers to program the game in general and our own engine (that should be a challenge) Requirements: 1)Must be able to program 2)C++ mainly 3)you can use other languages for the engine 4)you will get paid (maybe) 5)in your reply say what language you program in, if you want to be paid, if you speak English and your skype username so we can keep in contact and see your programming development. so leave a reply if you would like to help and well yeah. now as most of us know the people who want the help (and want to get paid) are all wondering how will I get paid will the mmorpg be p2p or something like that, well were still undergoing some development in the payment and such but you will be paid whether it be the mmorpg is p2p or f2p you will get paid. ok so leave a reply if you would like to help and see you soon
  6. just updated our twitter profile :D