dragonalumni

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About dragonalumni

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  1. I'm 15, i wanna start game development, Advice needed :)

    consult this 3 day old post "im 16. i want to start now. where do i begin?" http://www.gamedev.net/topic/623041-im-16-i-want-to-start-now-where-do-i-begin or read.... yes, read .. some old threads.. i mean old as in .. this week..asking exactly the same question.. [url="../622672-aspiring-game-creator/"]http://www.gamedev.n...g-game-creator/[/url] [url="../622645-getting-started/"]http://www.gamedev.n...etting-started/[/url] [url="../622973-total-newbie-with-a-few-questions/"]http://www.gamedev.n...-few-questions/[/url] [url="../622777-newbie-here-i-wish-to-start/"]http://www.gamedev.n...-wish-to-start/[/url] [url="../622678-getting-started/"]http://www.gamedev.n...etting-started/[/url] [url="../605788-please-help-me/"]http://www.gamedev.n...please-help-me/[/url]
  2. im 16. i want to start now. where do i begin?

    to be completely honest you need to consult the other daily "i'm a new person wanting to make a game" post. this question is asked every day here and you can just review the threads on the first page of the forum for answers. good luck [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img] http://www.gamedev.net/topic/622672-aspiring-game-creator/ http://www.gamedev.net/topic/622645-getting-started/ http://www.gamedev.net/topic/622973-total-newbie-with-a-few-questions/ http://www.gamedev.net/topic/622777-newbie-here-i-wish-to-start/ http://www.gamedev.net/topic/622678-getting-started/ http://www.gamedev.net/topic/605788-please-help-me/
  3. Zak LeRoi, PC RPG

    i want to see blood.
  4. Aspiring Game Creator

    Black-Rook, These sites are fantastic. Although I've just had a first look at them, I think that with this information I can give XNA another chance.
  5. Health Regeneration

    Of course lots of RPG games already do this, it's called "The Inn". Some Rpgs, especially early RPGs had specific tiles you could save on or heal on, or use a tent (that allowed healing). This would be defined as non-regenerative healing in my view though. One thing about regenerative healing that I think it should be turned off when a player is fighting. If the player is the current target of an npc, or the player is taking damage or attacking, he should not get the healing tick for 5 or 10 seconds. if(current_time + 10 > last_combat_time) { regenerate() }
  6. Name Ideas for RPG Free roamer driving game

    NEED FOR FAST (THREE X) Epic Trax (Tracks) War of the Wheelz Knights 2000 Racetrack Khans/Kings Lord of the Race
  7. I'm looking for a good code snippet that controls inventory. I've searched for quite awhile on google and really haven't found a good base yet. It must be in C#. Allow creation of inventory using a form. Would allow you to list all the items. Delete items. save and restore data.
  8. Beginner Tool

    Having absolutely no knowledge of your product or your staff, I find that looking over your site you have a huge forum and active community, over 150,000 posts. So do you really need testers or just more customers? I also see "Phil" made an account and is now posting in your general forums, congratulations to both of you.
  9. Need help running a XNA PC game on Xbox 360

    Well the [url="http://forums.create.msdn.com/forums/default.aspx?GroupID=6"]XNA forums[/url] [i]might [/i]be the best place to find an answer.
  10. game loop

    add a timer object make a function called something like "update_game" use the timer to call "update_game" at whatever speed you like. done.
  11. Health Regeneration

    [quote name='Dubious-Tony' timestamp='1332353468' post='4924033'] I would like to see a system in a game where a player builds up different levels of "Injuries", where each injury has a negative effect on the player. Then, you could either have a maximum "Injury level" (a health bar in disguise?) or make the game impossible to continue without some kind of healing. Or.. you could have minor injuries automatically heal over time, leaving the major injuries for some proper healing. [/quote] play fallout 3 or fallout nv, it has health, body party injury and radiation to contend with. (i havent played fallout 1/2 so i don't know about that)
  12. This is the planned format for my 2d game and client. I'm using regular C# express. Right now I'm dealing with positioning. Namely I have 3 sets of X,Y values 1) Client XY (1280,800) 2) Visible Map XY (480,480) (with 32 pixel titles = 15 titles squared) (*starts at client w400,h50) 3) Loaded Map XY (1440,1440) (with 32 pixel titles = 45 tiles squared) I'm a bit disgrunteled that as I currently have it setup my play map is in the middle of my screen so that it's X,Y has a different value from that of the overall client window. My question is how do others deal with it, do they somehow plug all the graphics into it's own mini-window like a panel or something else or do they just deal with it. At this point, I need to load the [b]whole map [/b] position the player on the [b]loaded map[/b] draw the 480x480 [b]visible map[/b] around the player I guess the two things I'm thinking about as problems are having to indent everything from the full client size and trying to figure out a way to load everything into it's own visible object like a panel so that XY starts at 0,0. I'm sure someone who has done this before must have some advice, please keep in simple. Any comments/advice/suggestions are welcome.
  13. Health Regeneration

    you forgot my favorite hybrid, protoss from starcraft 1, had a heal bar and a slowly regenerating shield (mana shield-ish) honestly though it depends on the game, a tactical game isn't go to refill your bar every few seconds in fact i don't play any games that do this. the main thing is make sure that as a developer your in control of it, if they don't get any healing at all you have to make it so they can beat the level on what they have if they play tactically.
  14. MMO Inventory Discussion

    consider this: can players drop quest items (which will make coding quests a lot harder or buggy, in some cases.) if quest items are dropable, they can go into regular inventory, if not, they shouldn't take up players space..
  15. keyboard input

    A likely solution, I use this for a game with a window and input box [code] // keyboard press over ride protected override bool ProcessCmdKey(ref Message msg, Keys keyData) { if (TextInputBox.Focused) { // i want users to be able to type in letters here so i exit if this box is focused. return false; } if (keyData == Keys.Left || keyData == Keys.A) { Move("west"); return true; } else if (keyData == Keys.Right || keyData == Keys.D) { Move("east"); return true; } else if (keyData == Keys.Up || keyData == Keys.W) { Move("north"); return true; } else if (keyData == Keys.Down || keyData == Keys.X) { Move("south"); return true; } else return base.ProcessCmdKey(ref msg, keyData); } [/code]