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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About dragonalumni

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  1. consult this 3 day old post "im 16. i want to start now. where do i begin?" http://www.gamedev.net/topic/623041-im-16-i-want-to-start-now-where-do-i-begin or read.... yes, read .. some old threads.. i mean old as in .. this week..asking exactly the same question.. [url="../622672-aspiring-game-creator/"]http://www.gamedev.n...g-game-creator/[/url] [url="../622645-getting-started/"]http://www.gamedev.n...etting-started/[/url] [url="../622973-total-newbie-with-a-few-questions/"]http://www.gamedev.n...-few-questions/[/url] [url="../622777-newbie-here-i-wish-to-start/"]http://www.gamedev.n...-wish-to-start/[/url] [url="../622678-getting-started/"]http://www.gamedev.n...etting-started/[/url] [url="../605788-please-help-me/"]http://www.gamedev.n...please-help-me/[/url]
  2. to be completely honest you need to consult the other daily "i'm a new person wanting to make a game" post. this question is asked every day here and you can just review the threads on the first page of the forum for answers. good luck [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img] http://www.gamedev.net/topic/622672-aspiring-game-creator/ http://www.gamedev.net/topic/622645-getting-started/ http://www.gamedev.net/topic/622973-total-newbie-with-a-few-questions/ http://www.gamedev.net/topic/622777-newbie-here-i-wish-to-start/ http://www.gamedev.net/topic/622678-getting-started/ http://www.gamedev.net/topic/605788-please-help-me/
  3. i want to see blood.
  4. Black-Rook, These sites are fantastic. Although I've just had a first look at them, I think that with this information I can give XNA another chance.
  5. Of course lots of RPG games already do this, it's called "The Inn". Some Rpgs, especially early RPGs had specific tiles you could save on or heal on, or use a tent (that allowed healing). This would be defined as non-regenerative healing in my view though. One thing about regenerative healing that I think it should be turned off when a player is fighting. If the player is the current target of an npc, or the player is taking damage or attacking, he should not get the healing tick for 5 or 10 seconds. if(current_time + 10 > last_combat_time) { regenerate() }
  6. NEED FOR FAST (THREE X) Epic Trax (Tracks) War of the Wheelz Knights 2000 Racetrack Khans/Kings Lord of the Race
  7. I'm looking for a good code snippet that controls inventory. I've searched for quite awhile on google and really haven't found a good base yet. It must be in C#. Allow creation of inventory using a form. Would allow you to list all the items. Delete items. save and restore data.
  8. Having absolutely no knowledge of your product or your staff, I find that looking over your site you have a huge forum and active community, over 150,000 posts. So do you really need testers or just more customers? I also see "Phil" made an account and is now posting in your general forums, congratulations to both of you.
  9. Well the [url="http://forums.create.msdn.com/forums/default.aspx?GroupID=6"]XNA forums[/url] [i]might [/i]be the best place to find an answer.
  10. add a timer object make a function called something like "update_game" use the timer to call "update_game" at whatever speed you like. done.
  11. [quote name='Dubious-Tony' timestamp='1332353468' post='4924033'] I would like to see a system in a game where a player builds up different levels of "Injuries", where each injury has a negative effect on the player. Then, you could either have a maximum "Injury level" (a health bar in disguise?) or make the game impossible to continue without some kind of healing. Or.. you could have minor injuries automatically heal over time, leaving the major injuries for some proper healing. [/quote] play fallout 3 or fallout nv, it has health, body party injury and radiation to contend with. (i havent played fallout 1/2 so i don't know about that)
  12. This is the planned format for my 2d game and client. I'm using regular C# express. Right now I'm dealing with positioning. Namely I have 3 sets of X,Y values 1) Client XY (1280,800) 2) Visible Map XY (480,480) (with 32 pixel titles = 15 titles squared) (*starts at client w400,h50) 3) Loaded Map XY (1440,1440) (with 32 pixel titles = 45 tiles squared) I'm a bit disgrunteled that as I currently have it setup my play map is in the middle of my screen so that it's X,Y has a different value from that of the overall client window. My question is how do others deal with it, do they somehow plug all the graphics into it's own mini-window like a panel or something else or do they just deal with it. At this point, I need to load the [b]whole map [/b] position the player on the [b]loaded map[/b] draw the 480x480 [b]visible map[/b] around the player I guess the two things I'm thinking about as problems are having to indent everything from the full client size and trying to figure out a way to load everything into it's own visible object like a panel so that XY starts at 0,0. I'm sure someone who has done this before must have some advice, please keep in simple. Any comments/advice/suggestions are welcome.
  13. you forgot my favorite hybrid, protoss from starcraft 1, had a heal bar and a slowly regenerating shield (mana shield-ish) honestly though it depends on the game, a tactical game isn't go to refill your bar every few seconds in fact i don't play any games that do this. the main thing is make sure that as a developer your in control of it, if they don't get any healing at all you have to make it so they can beat the level on what they have if they play tactically.
  14. consider this: can players drop quest items (which will make coding quests a lot harder or buggy, in some cases.) if quest items are dropable, they can go into regular inventory, if not, they shouldn't take up players space..
  15. A likely solution, I use this for a game with a window and input box [code] // keyboard press over ride protected override bool ProcessCmdKey(ref Message msg, Keys keyData) { if (TextInputBox.Focused) { // i want users to be able to type in letters here so i exit if this box is focused. return false; } if (keyData == Keys.Left || keyData == Keys.A) { Move("west"); return true; } else if (keyData == Keys.Right || keyData == Keys.D) { Move("east"); return true; } else if (keyData == Keys.Up || keyData == Keys.W) { Move("north"); return true; } else if (keyData == Keys.Down || keyData == Keys.X) { Move("south"); return true; } else return base.ProcessCmdKey(ref msg, keyData); } [/code]