Jump to content
  • Advertisement

kinect_dev

Member
  • Content count

    2
  • Joined

  • Last visited

Community Reputation

100 Neutral

About kinect_dev

  • Rank
    Newbie
  1. These are awesome points. Thank you for posting these. I am not the original poster but I'm trying to do a similar thing and your answers have been very helpful.
  2. I've been working through the head tracking projection problem recently as well. One thing I noticed is that some of the online samples use DirectX's LookAtLH and PerspectiveOffCenterLH. These are left-handed versions of the common way to create a View and Projection matrix. When using XNA, however, there are not left-handed methods available. CreateLookAt and CreatePerspectiveOffCenter are right-handed versions of those methods. I'm not totally sure how to convert from one to another; it's possible that multiplying the z-coordinate by -1 might do the trick.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!