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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

EstudioEvergreen

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  1. Thanks for taking the time for listening!   At first I was a little surprised with your comment about the pizzicatos in the first part, but after reading your tutorial, I understand what you meant. I recorded nearly everything of the piece using a keyboard so the velocity is unique for every part and note. Maybe when recording I should have done a little bit more emphasis.   About the second point, also surprises me, I thought there were dynamics. I didnt want to put a limiter or compressor to keep the dynamic range as it was. Which parts would you do a little bit quiter or louder?   I agree with you that the production is what could be much better, but unfortunately I still have a lot to learn and somehow I need to develop this instinct for production and mixing and editing much more   I'm happy that you liked it!
  2. Hello!   We have made the OST for a game that is going to be very soon in google play. It's a math game were you have to solve mini puzzles to get to the end of a labyrynth.   I would really like to have your opinion of it and also I hope you enjoy it!   https://soundcloud.com/estudioevergreen/math-maze-ost
  3. Thanks for the comments!   About the zombies, this was the song for the "city" so you are not supposed to be there a lot, lot of time, but anyways I will check it.   About the woodwind, you are totally right. It should sound more natural, I will probably try to resample this in the near future. With more human things. I will post it again when I have it ready ;)
  4. Hello!   I'm doing music for free for other people's game and I'm always looking to improve. I would like to have some feedback in a few themes if possible:   This is a chiptune oriented track for a very simple and funny zombie game. Maybe too simple but it seems it works. What's your opinion?   https://soundcloud.com/estudioevergreen/01-estudio-evergreen-safe-in?in=estudioevergreen/sets/legenda-scintila-ost-2012   And now something more orchestral for a game that was the final thesis of a friend. The requisites was to be something funny and with a battle spirit all together:   https://soundcloud.com/estudioevergreen/03-sion-tower-fase-1?in=estudioevergreen/sets/sion-tower-bso-2011     I'm looking forward to your opinion . Thanks in advance   Best Regards Estudio Evergreen.