maxdelphi

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About maxdelphi

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  1. Making a 3d Game Engine.

    i am very inspirated, i want make a game engine and call peoples for help me, i want make it for give free "decent" solution like Blender case... i know that it is hard, but no impossible .... i know that for the graphics i need work with shaders.... thanks.. PD: i will go to download a free game engine
  2. Making a 3d Game Engine.

    Hello, i am c++ programmer and i know how a 3d games work, now i would like make my own 3d game engine, i have much ideas and it will be open source, i know it is hard, but not impossible... Now, my question is : 1.- Basically, How work a game engine?, i know that exist two executable, Editor.exe and Game.exe, Editor is for make configuration files, options, setup a project (Physic, Sound, Scene, Logic.....) and Game.exe interprets there files for do the game's scene and execute the scripts....., but What more?. 2.- i think than i will do it with DLL, How to Work?, i know that the Game.exe call the main dll function Update(). ¿¿¿¿What more i should know????? thanks.. PD: i Will do based in Ogre 3D
  3. xna or mogre

    i select XNA for learn.. thanks.
  4. xna or mogre

    mmmm, but what select you? mogre or xna??
  5. xna or mogre

    [quote name='Ravyne' timestamp='1328054502' post='4908211'] Two different things. XNA is essentially a library with some basic helper stuff and a content pipeline thrown in, Ogre (and presumably Mogre) is a more fully-featured engine. A third option is a lower-level Library like SlimDX or SharpDX, which, while not holding your hand as much, give you more flexibility (at the cost of more work) and sound to be better supported than at least Mogre. Are you interested in the programming part, or interested in simply getting your game done? [/quote] ok, i am programmer in ASP.NET MVC C#, I HAVE MUCH EXPERIENCE ON IT, now i would like make my own game like new super mario bros wii or penumbra's series..... [quote name='Serapth' timestamp='1328060079' post='4908240'] Also, you can sell XNA games. Not sure where you are going there. Granted, if you want to publish to XBox Live, you need to pay a 99$ fee, as will you if you make use of ModTool for a PC game but thats about it. You can create a game using XNA and sell it on Steam for example, without paying a cent either. [/quote] thanks for your response, it is excellent!, but what is your experience creating games? what tools use you?, want a powerful engine....i am testing mogre and xna, mogre is easier than xna displaying a model, but it is hardest than xna in inputs :S what tools you recommend me to use?
  6. xna or mogre

    hey need your help, i am selecting an engine for create my games, i like two: xna and mogre, but both present advantage and disvantage: XNA is most harder than mogre for display a model.. mogre is most harder than xna for inputs mogre can sell your game, xna no [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img] xna is modern.... mogre is antique...and i think no more updates.. etc................................................................................................................................................................... i know unity 3d but i dont like because dont have shadow and other elements in free version, and UDK is hard i am standalone without a team... thanks.......