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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

xdc

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  1. is the completion of all khan exercises ( [url="http://i46.tinypic.com/2cp5lqr.jpg"]http://i46.tinypic.com/2cp5lqr.jpg[/url] ) a good enough indicator that i know linear algebra, triginometry, geometry, etc enough for 3d game programming? do the exercises not cover what is done in the videos? im planning on reading (Mathematics for 3D Game Programming and Computer Graphics) and or (3D Math Primer for Graphics and Game Development) both around 500 pages afterwords. also reading a discrete mathematics book around 900 pages khan exercises + 3d books + discrete math, for game programming = a good plan ?
  2. so the kernel has console fuctions like, setconsolecursorposition, etc? i dont want to learn any libraries,wraps,etc, i want to be able to develop them. I was originially learning win32, but it isnt open source
  3. what is underneath ncurses? what is the 'win32' eqivalent in linux? i want to program at the OS level in linux any help, thanks
  4. the thing is, C is considered today a low level language, but when it was released it was a high level language. compared to C# or Java, you can say its low level, but C# & Java are just a higher abstract layer same goes for win32, today it is considered systems programming, but when it was released it was just an API ontop of windows NT, etc eventually C# & Java will probably be considered low level, they are just layers ontop of other languages, etc like C is ontop of assembly, and Java in ontop of C. OOP was created to make programming easier(thinking in objects), etc just remember the layers you are ontop of when u program
  5. depends. what was it written in? c, assembly? win32, or some other low level API? C# & Java are on higher levels, but their problem is that the layers cause you to learn less and remember more, imo
  6. how do I store variables/data in a file, that can be read later, for example a save file for a game I can create, write, read from files using c,c++ & win32 but cant find how I would simulate a config/save file
  7. I've learned C most of C++, some algorithms/Data structures, etc started learning win32 console systems programming, but been discouraged as i wont be able to look at the inner workings like I could with linux. I want to stick to a lower level, so im avoiding api wrappers like MFC, qt, etc quote from john.c "In fact, I think it would be an interesting environment for beginning programmers to learn on. I started programming on an Apple II a long time ago, when you could just do an “hgr” and start drawing to the screen, which was rewarding. [i]For years, I’ve had misgivings about people learning programming[/i] on [b]Win32[/b] ([b]unix[/b] / X would be even worse), where it takes a lot of [b]arcane crap[/b] just to get to the point of drawing something on the screen and responding to input. I assume most beginners wind up with a lot of block copied code that they don’t really understand." I want to evenutally learn both win32, and linux. Should I learn something else before diving in? Would learning assembly first help? should i just say fuq it and continue with win32? any help appreciated
  8. When I find a good chess engine the code is always cluttered with the GUI, etc its using, I just want to look at pure c++ code (console, ascii text) I'm preferably looking for code that's for a chess game(with/or without AI), and a text RPG game XoaX has a few samples of a chess and rpg text game but its not enough
  9. edit figured out how to startup a program without booting windows