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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About m_elias

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  1. I was playing around with SlimDX and I can't remember now why I kept looking for something else. I do like the cross-platform-ability of OpenTK/GL if I ever switch over to a linux based system. With OpenTK I can place a GLControl object on my form and it becomes the rendering window, similar to SlimDX and using a picturebox handle.
  2. I will try to pursue my project using OpenTK (OpenGL) in my Visual C# 2010 project. I am reading through "OpenGL SuperBible, Fourth Edition" and some of the glut references are simple to convert to OpenTK but others are not. Does anyone know of a glut-to-OpenTK comparison/conversion resource?
  3. I've been working on a custom GPS Guidance program for our farm tractors. I'd like to incorporate a coverage map (a map to show what part of the field is finished) on my windows forms project. Something as shown in the following links. [url="http://precisionpays.com/wp-content/uploads/2011/11/VERSADisplay.png"]http://precisionpays...ERSADisplay.png[/url] [url="http://www.outbackguidance.com/Portals/3/new_site_images/Product_Pg_Images/S3.jpg"]http://www.outbackgu...g_Images/S3.jpg[/url] I started with Visual Basic 2010 but just now finished converting it to Visual C# 2010 as it seems there are very few tutorials for VB.net (a couple XNA 4 tutorials) and I got tired of running into problems while converting to VB. This software most likely will only run on Windows 7 computers, most of which will be touch screen tablets. I am developing on my desktop computer and testing with my touchscreen laptop. SlimDX and XNA works on both. In regards to OpenGL, my laptop only supports 2.x, my desktop supports 4.x and the win7 tablets out there right now appear to support up to 3.x. I'd expect OpenGL 2 should be sufficient for this but I don't really know. Some things I've observed from the XNA and SlimDX tutorials that I have tried is that I could use something like a PictureBox's handle for the OutputHandle. Also I'm thinking it needs to be a 3D perspective is for easy zoom, tilt and rotation control. That way I could always draw to a set coordinate system (related to GPS lat/long) and just change the camera/perspective parameters. Another aspect to this part of my project that could determine which platform I use is whether all of my logged position points have to be loaded into the graphics engine at each refresh or just the new position points. IIRC I read that some methods clear the back buffer before redrawing the content and switching with the front buffer. In my application I think I will mostly be adding to the existing rendered view. I also would like coverage overlap to show up darker. I have read several forums threads/topics on comparing various graphics engines but I still don't know enough to understand which graphics engine would make my work easier. I'm hoping someone with more experience than mine can steer me in the right direction. Please ask questions if what I've typed needs further explaining or if you need to know more information to properly advise me. Thanks.