OpenGL in a wavefront object file (.obj) how am i supposed to render faces with more than 4 vertices in opengl?
blackknight467 posted a topic in Graphics and GPU ProgrammingSo using a wavefront object file as defined here: [url="http://en.wikipedia.org/wiki/Wavefront_.obj_file"]http://en.wikipedia.org/wiki/Wavefront_.obj_file[/url] how am i supposed to render faces that have more than 4 vertices in opengl. I undertand that if it have 3 vertices i use GL_TRIANGLES, if it has 4 i use GL_QUADS, but if it has 5 or more, what am i supposed to use? Is there a standard? in my internet search i haven't been able to come up with anything and samples open gl code i've found only support up to 4 vertices. I created an object file by exporting from google sketchup and many of the faces have more than 4 verticies, is there a tool or another modeling program i can / should be using?