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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. The motivation for looking for this kind of solution is mainly to explore ways of creating essentially a "browser game" that does not need to necessarily be natively programmed for each browser (write something that processes URLs and returns the page with appropriate game content rather than writing a toolbar for every web browser). The project I'm currently working on is, from what I understand, is a copy of PMOG (Nethernet?) where players have these game items they can leave on the page. Currently, the programmer working on the project wrote a Firefox plugin that allows "leaving things on pages". The items left on pages are stored in a database and queries are done via RESTful calls. The idea of looking for someway to intercept the requests is to make the game "browser agnostic" so I'm researching what ways are possible. To be clear, this project is for a University course. I am actually interested by the reaction to my post. I was not aware that some technologies that can do the necessary functions could be considered dangerous. The actual tech that my professor suggested was not some cross site scripting malware, but a proxy. Interesting indeed.
  2. So there's a game I wish to build that requires me to intercept the HTTP request from a browser. Here's how I understand an HTTP request works: -User types in a URL or clicks on hyperlink. -Browser sends request over wire. -Server returns the request with a HTTP and javascript (AJAX?) -Browser renders file. What I want to do is the following: -Whenever a HTTP request is made, I intercept the request to get the URL. -Check the URL to see if the site is somewhere on a database that carries a list of all URLs and "game objects" stored on the URL. (Part of the game allows users to leave "objects" like bombs and doors on a page) -Get the actual HTTP/javascript from the page but do not send to browser -Modify the HTTP/javascript to display game objects on page and floaties that allow the user to do certain actions like leave objects or interact with objects -Send modified HTTP/javascript to browser for rendering What technologies are available for this kind of functionality? Preferably in Java.