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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

gtzpower

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  1. And now LINK is available on Android through Google Play.  Here's the link. https://play.google.com/store/apps/details?id=com.funonium.link.android   I hope you all have a great 2015!
  2. LINK is now available on iTunes.  You can get it here! :) https://itunes.apple.com/us/app/link-connect-letters-find/id870277069?ls=1&mt=8
  3. I created quick preview video for you all to see how the game works.  Here it is! http://youtu.be/jl5bwMyHxIE
  4. Hi everyone!  LINK is my third mobile game to be released, and it was inspired by the idea of making a word game out of the popular game "flow" on iOS. I also wanted to get some practice in making a really nice looking polished game, so I hope you all think it looks great!  In LINK, you have to use all of the letters on the board to form words, and bigger words give you bigger scores. All of the puzzles have a theme, but the unique dictionary will allow you to create any valid word (including some proper names and such) so that you can complete the puzzle. If you can solve the puzzle with the intended solution, or by using even bigger words than we used, you will earn more stars. The stars can be used to unlock other categories, or to get some hints. This is also our first multi-player game! In LINK, you can create puzzles and share them with your Facebook friends. Want to tell your brother that he’s a dork, or tell your significant other that you love them? What better way than to send them a puzzle and make them figure it out! If you want to learn more about the game, or for higher resolution screenshots, checkout the LINK game page. I will post again to let you know when this is available on the App Store (hopefully this weekend), and Google Play will be getting some love soon, so hang in there! Now for some Screenshots!                          
  5. Just wanted to share a couple more things with you all.  Here's my devlog if you are interested in following how things develop: http://www.funonium.com/blog/   Letters of Marque is also in the running for App of the Year on Slide DB! If you have a moment, we would love to get your votes!  http://www.slidedb.com/events/2013-app-of-the-year-awards/top50#vote25348
  6. Hi everyone!     I am an independent game developer who just released my first app in the iTunes App Store.  The game is called Letters of Marque.  You play as a privateer who is tasked with ridding the waters of a pirate infestation.     The game is FREE, so if you get a moment, check it out! https://itunes.apple.com/hk/app/letters-of-marque/id645191923   Here's the game trailer: [media]https://www.youtube.com/watch?v=bX1G2ciWCiQ[/media]   I hope you like the game!   Jade
  7. Hi all, I have put up a development build of my first indie game, Crimson Tides!  I am hoping to get some feedback from you all, and please, be critical.  If you think the game is awesome, tell me!  If you want to punch me after playing it, I am happy to hear that it at least inspired you!    Ideas, suggestions, all is welcome.     https://apps.facebook.com/playcrimsontides/ - Direct link to game https://www.facebook.com/pages/Play-Crimson-Tides/457992097596559 - Facebook page for the game if you want to follow development progress
  8. Thanks! Bilinear interpolation is the phrase I was looking for which will help me find something. A glance at wikipedia reveals an equation that I had independantly came up with, but I wasn't sure if ithe theory would hold up. So that answer is spot on! Thanks again!
  9. Hi everyone. I am tasked with synchronizing 2 tesselations of heightmap data where the sample spacing of the second height map is dynamic (one set of data may have a 20 cm sample spacing where as another set of data may have a 1 meter sample spacing, and I need to be able to apply both to my height map as best as I can). I need something that will take height data (rows and columns of floats), a source sample spacing and a destination sample spacing, and have it return the best fit for representing the data with the new sample spacing. If that doesn't make sense, refer to the graphic below. I want to pass in the red data and get back the blue data as shown in the AFTER part: [img]http://www.spudgames.com/stuff/tessellation.png[/img] Alternatively, if this type of functionality is not readily available, are there any tips on how to mathematically do it?