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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Serge_GT

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About Serge_GT

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    Guadalajara city, Mexico.
  1. Point & click, Drama, Minigames, action, puzzles and dark comedy are the elements of this weird Mesoamerican Fantasy Adventure that is now on Kickstarter:   https://www.kickstarter.com/projects/910914306/the-end-is-nahual-if-i-may-say-so           https://www.kickstarter.com/projects/910914306/the-end-is-nahual-if-i-may-say-so  
  2. Meet the fun-loving Mugogy Monsters, who lived peacefully in the ocean until the evil ZZ Corp. decided to invade their home! Now it’s your turn to help them fight back!   Appstore: https://itunes.apple.com/app/id844251792 Facebook: https://www.facebook.com/MugogyJump?fref=ts Web:      http://mugogy.1si.mx/                   Appstore: https://itunes.apple.com/app/id844251792 Facebook: https://www.facebook.com/MugogyJump?fref=ts Web:      http://mugogy.1si.mx/
  3. This game is a very short platformer game about a twisted and sick vision of our reality, the hero must face monsters created from his own troubles and fears. It is a little project we did to get experience and we don't plan to make it bigger o commercial, by the moment. Controls: A: Jump S: Attack Arrows: Move Download Here: [url="https://dl.dropbox.com/u/51585463/CobasDream.zip"]https://dl.dropbox.com/u/51585463/CobasDream.zip[/URL] Done with Game Maker 8 Download Here: [url="https://dl.dropbox.com/u/51585463/CobasDream.zip"]https://dl.dropbox.com/u/51585463/CobasDream.zip[/URL]  
  4. Hello there, this is an action platform game in a twisted version of our modern world: Irrational buildings, horse-head man and traffic-light-cockroaches firing bullets.   The plot is about a bored office guy with a really nasty and tedious job who finds an escape from his routine in a twisted world.   We want the most remindable name. The names we were considering are:   - Pestis urbem - Urbem pest - Urbem ex pest  
  5. Hello there, this is an action platform game in a twisted version of our modern world: Irrational buildings, horse-head man and traffic-light-cockroaches firing bullets.   The plot is about a bored office guy with a really nasty and tedious job who finds an escape from his routine in a twisted world.   We want the most remindable name. The names we were considering are:   - Pestis urbem - Urbem pest - Urbem ex pest  
  6. Hello there, this is an action platform game in a twisted version of our modern world: Irrational buildings, horse-head man and traffic-light-cockroaches firing bullets. The names we were considering are: - Urbos ex pest - Sorrow of the demon - Akranios - Anatopia - Coba  
  7. Hello, this is our game (name is work in progress) we decided to do a surreal world, a twisted version of our modern one. We wanted to concentrated our efforts mainly on gameplay mechanics and art assets, now we need an orientation about the game story so we are considering this three options.   We would like to know which synopsis plot do you think would fits better by looking at the images below: 1.- A bored office guy with a really nasty and tedious job who finds an escape from his routine in a twisted world. 2.- An elite soldier who tries to go out from a plague in an infected city due a failed experiment which he is part of this one. 3.- A world created from wastes of the known reality and a being that is in a quest to find the odd dimension-consciousness, architect of this world.  
  8. From the album Artwork Portfolio

    Game Menu sample in low resolution. Only ``options botton´´ and ``back botton´´ work.
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  11. From the album Artwork Portfolio

    Cover for [url="http://clarkesworldmagazine.com/artbio_40/"]Clarkesworld Magazine January 2010[/url]
  12. From the album Artwork Portfolio

  13. From the album Artwork Portfolio

  14. From the album Artwork Portfolio

  15. From the album Artwork Portfolio