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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Hi all, I am new to writing GLSL shaders but I know the basic concepts... In the current game I'm developing, I'd like to have some balls of energy moving around on the screen. My scene is 2D and I use OpenGL for rendering. How would approach rendering the energy ball? Making it as an animated texture? or would you use shaders for it. Thanks!
  2. Hi all, I'm working on a new game where the player interacts with balls of energy, and throws them onto each other. How would you recommend me to create a ball with animated lightning surrounding it? Making it frame-by-frame? Something similar to as seen at 00:05 in this movie - [media]http://www.youtube.com/watch?v=xFNVAKrsMVc[/media] My engine is 2D and I use OpenGL for the rendering part, currently it's just plain 2D. Thanks, Guy
  3. Hey guys, Some updates: + Game is now free with 8 playable levels + Able to purchase complete level pack from within the app + Improved controls Please help us out - download the game, become a fan on Facebook and write a review! Thanks, Guy
  4. Thanks for the feedback! I appreciate it.
  5. [quote name='Paul Franzen' timestamp='1331049809' post='4919799'] Great name choice, and congrats on getting it out there! [/quote] Thanks for helping out!
  6. Hi there, Please check out our game "Unstoppable Jake": [b]Video Links:[/b] [media]http://www.youtube.com/watch?v=17u_yYT1Kx0&hd=1[/media] [media]http://www.youtube.com/watch?v=fRUj_FvA_7A&hd=1[/media] [media]http://www.youtube.com/watch?v=55HFiYtgwXs&hd=1[/media] [b]Useful Links:[/b] Facebook Page - [url="http://www.facebook.com/pages/Manuvra-Games/320182564684273"]http://www.facebook....320182564684273[/url] iTunes Link - [url="http://itunes.apple.com/us/app/unstoppable-jake/id505967353"]http://itunes.apple....ake/id505967353[/url] Unstoppable Jake is a puzzle-platformer game in which the player needs to collect code pieces that are scattered throughout each level, and use them in order to unlock the exit door. The platformer features fun and challenging puzzles that the player needs to think through: turning levers, pushing boxes and interacting with different objects using intuitive controls. Well trained robots, with different behavior and abilities, are guarding Hax0r’s Headquarters, the villain’s home base that Jake is fighting through. The game features 20 levels which were carefully planned and engineered. In the last level, Jake finally meet Hax0r and the player can enjoy a complex boss battle. The game is just playable as it is. The levels layout allows the player to adapt and gain skill; the levels are the instruction manual. For its controls, the game uses a convenient drawn D-Pad, allowing the player to have a full arcade experience. Unstoppable Jake is now available at the Apple App Store. [b]Unstoppable Jake Features:[/b] + 20 Super-fun and challenging levels! + 8 Different types of robots with different AI + A Variety of Challenging Puzzles. + Very Big Levels + Smooth Animations + Great D-Pad controls + 60FPS on iPhone 4S, and iPad 2 + 30FPS on 3rd Gen devices, iPhone 4, and iPad 1 + In-Game Story Scripts + Complex Boss Battle + Per-Level Achievements: Finding All Secrets, Collecting All Coins, Killing All Robots + GameCenter Leaderboard Hope you like it, what do you think? Thanks, Guy
  7. I'm now really focused on Marketing aspects. Will try to do my best to make it happen, it's a good idea.
  8. [quote name='Stormynature' timestamp='1331034603' post='4919738'] Congratulations mate. All the best in success but most importantly well done on the completion. [/quote] Thanks mate, It's true, releasing a product is way harder than what I imagined
  9. Hey guys, Thanks for your suggestions. Eventually, we chose to name our game "Unstoppable Jake". The game were made available today at the app store. Here is how it looks like: [url="http://www.youtube.com/watch?v=17u_yYT1Kx0"]http://www.youtube.com/watch?v=17u_yYT1Kx0[/url] Please help us spread the word ;) Thanks for your help, we appreciate it!
  10. [quote name='T e c h l o r d' timestamp='1329319055' post='4913360'] [size=5][b]Jake Brake[/b][/size][list=1] [*]A two one(1) syllable word title is easy to remember! [*]Brake, hints to the amount of precision braking required to avoid falling in Spiked Pits...game over! [*]Brake, also rhymes with the word break, people play games on break (sometimes before). Its time for a Jake Brake! [*][url="http://en.wikipedia.org/wiki/Jake_brake"]Jake Brake[/url] is a [url="http://en.wikipedia.org/wiki/Engine_braking"]braking[/url] mechanism installed on some [url="http://en.wikipedia.org/wiki/Diesel_engine"]turbo diesel engines[/url]. Compliments Jake's (soon to be added) Super Turbo POWer Up! [/list] Good Luck! [/quote] Thanks, this one is great! I've added a poll and it's working kind of well on Facebook. [url="http://www.facebook.com/pages/Manuvra-Games/320182564684273"]http://www.facebook.com/pages/Manuvra-Games/320182564684273[/url]
  11. [quote name='Paul Franzen' timestamp='1329248639' post='4913092'] I feel like there's a LOT of potential for puns here that we're just not exploring! Jakin' the Hard Way! Jake it Up Jake It, Baby Jakin' Names Jake No Prisoners Jake No Fake HeartJake This Jake is No Lie etc. Too bad it's not a dating sim, because Easy Jake Lovin' is RIGHT THERE. [/quote] LOL. We also thought about - Jake Ace - Jake Mate We really like "Jake No Prisoners", it's definitely one of our finalists!
  12. Good suggestions, keep them coming ;)
  13. Great suggestions, thanks.
  14. Any flexible analog VST would do a great job.
  15. [quote name='Relfos' timestamp='1328870996' post='4911617'] [quote name='GetLastError' timestamp='1328862687' post='4911596'] The missing tool that I'd like to have is a VST or some plugin that simulates the output of a device such as the iPhone. Or even better, a setup that will stream the audio output from the audio software directly to the device itself in real time - this way it'll be much easier to tweak the sounds and volume/compresing etc. [/quote] I also wanted a nicer way to preview audio in the devices, and you just gave me a nice idea for a VST, I'll give it a try this weekend. [/quote] Please let me know when it's out