• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

iNSERT_CODE

Members
  • Content count

    3
  • Joined

  • Last visited

Community Reputation

100 Neutral

About iNSERT_CODE

  • Rank
    Newbie

Personal Information

  1. Just downloaded a #FREE Stylish Volume Control In #CoronaSDK project and artwork from @iNSERT_CODE here http://t.co/Nnm6pWfv. Check It Out!
  2. Hi all, I've just started a blog on creating great 2D game art and assets for Indie Devs. We will be updating this site often, starting with the more basic stuff, and moving on to more complex art, menus, tile sets, character development etc. Probably one of the most common reason why an Indie Developers game might fail is due to bad game artwork. You can be the best programmer in the world, and under the hood you might have a potential hit, but the brutal reality is that if your app looks like it’s been created by a 6 year old on the surface, then no one’s going to buy or download it. Their money is being spent elsewhere. This is particularly true in the current climate, where nearly 17,000 app submissions are made to the App Store each month, and where the behemoth games studios (EA, Zynga, PopCap) with multi-million dollar budgets are taking over the various app stores. So what’s the answer here, when as a general rule, Indie Developers are working with little or no budget at all? How can we compete? How can we catch the eye of the App Store customer being lured relentlessly by the high-end, expensive, ‘AAA’ art and production teams of the App Store fat cats? The answer is, it’s tremendously difficult – but [i]not [/i]impossible. The most obvious answer for the programmer is to outsource the art. But as we are aware, having an artist produce your artwork can be very expensive – prohibitively so in many cases of the Indie. Good artwork for a game is not cheap, and rightfully so when you consider the number of sprites, backgrounds, assets that an average game may require. That leaves us with little or no choice but to create some or all of the artwork for our games ourselves. It’s all too easy for the Indie to say ‘we can’t compete with the AAA’s', and put little effort into the aesthetic polish of the game, relying on the gameplay to win the day. In most cases (probably 9,999 out of 10,000 App Store purchases), that won’t be the case. Customer’s come for the aesthetics, and stay for solid gameplay. Successful games and Indie Developers need both. And so, we come to the point of this post. This blog will aim to provide the Indie Developer with a resource, or cache, of detailed tutorials, knowledge, and in some cases freely usable assets, which you can use as weaponry in the never-ending battle against the industry Goliaths. Here's a peek at some of the posts so far... [url="http://insertcode.co.uk/2012/01/vector-vs-raster-graphics-explained"]Vector Vs Raster Graphics Explained[/url] [url="http://insertcode.co.uk/2012/01/vector-vs-raster-graphics-explained"]1UP On Manipulating Shapes In Illustrator[/url] [url="http://insertcode.co.uk/2012/02/part-1-create-an-evil-bomb-enemy/"]Create An Evil Bomb Enemy[/url] [url="http://insertcode.co.uk/2012/03/getting-to-know-the-pen-tool-in-illustrator-the-basics/"]An Intro To Adobe Illustrator Pen Tool: The Basics[/url] [url="http://insertcode.co.uk/2012/03/tutorial-part-1-mastering-the-pen-tool/"]Mastering The Pen Tool: Learning To Trace & Vectorize[/url] The blog is actually split into two separate Blogs - the Game Art Blog, and a separate Indie Game Development blog in which we'll also be sharing code examples, tutorials, reviews etc. Hopefully, if you're an Indie Dev, or just wanting to learn, you'll find our posts useful. We would also welcome any feedback or suggestions either here or on our blog, and would like any tutorial requests that you can think of. Thanks for reading and hope to see you on the blog. Kind regards Adam iNSERT.CODE
  3. Removed duplicate thread - apologies mods not sure why it happened
  4. PLZ RT - New Game Art Tutorial & Download On Our Blog: http://t.co/88y4qpq1 Creating An Evil Bomb Enemy #Apps #iphonedevs #indiedevs #IDRTG